A Comparison of Learners’ Affect and Behaviors While Using an Intelligent Tutor and an Educational Game
We compared the extent to which of students exhibit certain affect states and behaviors while using an intelligent tutoring system, Aplusix, and an educational game, Math Blaster 9-11. We found that students using Math Blaster showed more boredom and less flow than the students who used Aplusix. Des...
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Archīum Ateneo
2009
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在線閱讀: | https://archium.ateneo.edu/discs-faculty-pubs/180 https://www.semanticscholar.org/paper/A-Comparison-of-Learners’-Affect-and-Behaviors-an-Rodrigo-Bacuyag/d0575ccd5c298a79b6063f4e1b6ef97a2ece7e1b |
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