Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents

The study sought to determine the effectiveness of a cognitive behavioral game design (CBGD) based mobile game as an alcohol use intervention. An experimental design was used with 140 participants randomly assigned to either play the mobile game (n=69) or a video documentary (n=71). Both groups disp...

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Main Authors: Yap, Anton Gabriel H, Roy, Rodrigo Emmanuel D, Lasala, Jose Rafael S, Tan, Divine-kia, Hechanova, Ma. Regina, Diy, Walfrido David A, Rodrigo, Ma. Mercedes T
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Published: Archīum Ateneo 2020
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/210
https://www.liebertpub.com/doi/10.1089/g4h.2019.0091
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Institution: Ateneo De Manila University
id ph-ateneo-arc.discs-faculty-pubs-1209
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spelling ph-ateneo-arc.discs-faculty-pubs-12092021-07-09T08:38:33Z Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents Yap, Anton Gabriel H Roy, Rodrigo Emmanuel D Lasala, Jose Rafael S Tan, Divine-kia Hechanova, Ma. Regina Diy, Walfrido David A Rodrigo, Ma. Mercedes T The study sought to determine the effectiveness of a cognitive behavioral game design (CBGD) based mobile game as an alcohol use intervention. An experimental design was used with 140 participants randomly assigned to either play the mobile game (n=69) or a video documentary (n=71). Both groups displayed decrease in intent to use. Although the video intervention was superior in affecting actual use, the game intervention was more powerful in disseminating knowledge of alcohol facts and protective behavioral techniques. Findings suggest the need to consider the use of emotions or apply multi-modal approaches when addressing alcohol-use cognitions, attitudes and behaviors. 2020-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/210 https://www.liebertpub.com/doi/10.1089/g4h.2019.0091 Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Alcohol use Treatment Mobile games Philippines Clinical Psychology Psychology
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic Alcohol use
Treatment
Mobile games
Philippines
Clinical Psychology
Psychology
spellingShingle Alcohol use
Treatment
Mobile games
Philippines
Clinical Psychology
Psychology
Yap, Anton Gabriel H
Roy, Rodrigo Emmanuel D
Lasala, Jose Rafael S
Tan, Divine-kia
Hechanova, Ma. Regina
Diy, Walfrido David A
Rodrigo, Ma. Mercedes T
Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents
description The study sought to determine the effectiveness of a cognitive behavioral game design (CBGD) based mobile game as an alcohol use intervention. An experimental design was used with 140 participants randomly assigned to either play the mobile game (n=69) or a video documentary (n=71). Both groups displayed decrease in intent to use. Although the video intervention was superior in affecting actual use, the game intervention was more powerful in disseminating knowledge of alcohol facts and protective behavioral techniques. Findings suggest the need to consider the use of emotions or apply multi-modal approaches when addressing alcohol-use cognitions, attitudes and behaviors.
format text
author Yap, Anton Gabriel H
Roy, Rodrigo Emmanuel D
Lasala, Jose Rafael S
Tan, Divine-kia
Hechanova, Ma. Regina
Diy, Walfrido David A
Rodrigo, Ma. Mercedes T
author_facet Yap, Anton Gabriel H
Roy, Rodrigo Emmanuel D
Lasala, Jose Rafael S
Tan, Divine-kia
Hechanova, Ma. Regina
Diy, Walfrido David A
Rodrigo, Ma. Mercedes T
author_sort Yap, Anton Gabriel H
title Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents
title_short Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents
title_full Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents
title_fullStr Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents
title_full_unstemmed Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents
title_sort evaluation of a cognitive-behavioral game design-based mobile game on alcohol use for adolescents
publisher Archīum Ateneo
publishDate 2020
url https://archium.ateneo.edu/discs-faculty-pubs/210
https://www.liebertpub.com/doi/10.1089/g4h.2019.0091
_version_ 1722366505018982400