Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents
The study sought to determine the effectiveness of a cognitive behavioral game design (CBGD) based mobile game as an alcohol use intervention. An experimental design was used with 140 participants randomly assigned to either play the mobile game (n=69) or a video documentary (n=71). Both groups disp...
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Archīum Ateneo
2020
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ph-ateneo-arc.discs-faculty-pubs-12092021-07-09T08:38:33Z Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents Yap, Anton Gabriel H Roy, Rodrigo Emmanuel D Lasala, Jose Rafael S Tan, Divine-kia Hechanova, Ma. Regina Diy, Walfrido David A Rodrigo, Ma. Mercedes T The study sought to determine the effectiveness of a cognitive behavioral game design (CBGD) based mobile game as an alcohol use intervention. An experimental design was used with 140 participants randomly assigned to either play the mobile game (n=69) or a video documentary (n=71). Both groups displayed decrease in intent to use. Although the video intervention was superior in affecting actual use, the game intervention was more powerful in disseminating knowledge of alcohol facts and protective behavioral techniques. Findings suggest the need to consider the use of emotions or apply multi-modal approaches when addressing alcohol-use cognitions, attitudes and behaviors. 2020-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/210 https://www.liebertpub.com/doi/10.1089/g4h.2019.0091 Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Alcohol use Treatment Mobile games Philippines Clinical Psychology Psychology |
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Alcohol use Treatment Mobile games Philippines Clinical Psychology Psychology Yap, Anton Gabriel H Roy, Rodrigo Emmanuel D Lasala, Jose Rafael S Tan, Divine-kia Hechanova, Ma. Regina Diy, Walfrido David A Rodrigo, Ma. Mercedes T Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents |
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The study sought to determine the effectiveness of a cognitive behavioral game design (CBGD) based mobile game as an alcohol use intervention. An experimental design was used with 140 participants randomly assigned to either play the mobile game (n=69) or a video documentary (n=71). Both groups displayed decrease in intent to use. Although the video intervention was superior in affecting actual use, the game intervention was more powerful in disseminating knowledge of alcohol facts and protective behavioral techniques. Findings suggest the need to consider the use of emotions or apply multi-modal approaches when addressing alcohol-use cognitions, attitudes and behaviors. |
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text |
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Yap, Anton Gabriel H Roy, Rodrigo Emmanuel D Lasala, Jose Rafael S Tan, Divine-kia Hechanova, Ma. Regina Diy, Walfrido David A Rodrigo, Ma. Mercedes T |
author_facet |
Yap, Anton Gabriel H Roy, Rodrigo Emmanuel D Lasala, Jose Rafael S Tan, Divine-kia Hechanova, Ma. Regina Diy, Walfrido David A Rodrigo, Ma. Mercedes T |
author_sort |
Yap, Anton Gabriel H |
title |
Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents |
title_short |
Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents |
title_full |
Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents |
title_fullStr |
Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents |
title_full_unstemmed |
Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents |
title_sort |
evaluation of a cognitive-behavioral game design-based mobile game on alcohol use for adolescents |
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Archīum Ateneo |
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2020 |
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https://archium.ateneo.edu/discs-faculty-pubs/210 https://www.liebertpub.com/doi/10.1089/g4h.2019.0091 |
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