Quantifying Re-engagement in Minecraft
This paper explored how re-engagement (a learner’s unprompted and voluntary re-interaction with a learning intervention) may be measured in an open-world, game-based learning environment such as WHIMC, a custom Minecraft world designed to show conditions of altered Earths. Ways to describe/quantify...
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Main Authors: | , , |
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Format: | text |
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Archīum Ateneo
2023
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Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/395 https://doi.org/10.1007/978-3-031-36336-8_38 |
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Institution: | Ateneo De Manila University |
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