Quantifying Re-engagement in Minecraft

This paper explored how re-engagement (a learner’s unprompted and voluntary re-interaction with a learning intervention) may be measured in an open-world, game-based learning environment such as WHIMC, a custom Minecraft world designed to show conditions of altered Earths. Ways to describe/quantify...

Full description

Saved in:
Bibliographic Details
Main Authors: Casano, Jonathan D.L, Fuentes, Mikael, Rodrigo, Ma. Mercedes T.
Format: text
Published: Archīum Ateneo 2023
Subjects:
Online Access:https://archium.ateneo.edu/discs-faculty-pubs/395
https://doi.org/10.1007/978-3-031-36336-8_38
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Ateneo De Manila University

Similar Items