Gender Differences in Achievement, Behavior, and STEM Interest Among Learners Using Minecraft
In this paper, we analyze how male and female learners differ in their in-game behaviors, knowledge assessment outcomes, and STEM interest using the What-If Hypothetical Implementations using Minecraft (WHIMC). We also investigate how male and female learners’ self-reported levels of frustration and...
Saved in:
Main Authors: | , |
---|---|
Format: | text |
Published: |
Archīum Ateneo
2024
|
Subjects: | |
Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/412 https://archium.ateneo.edu/context/discs-faculty-pubs/article/1412/viewcontent/document.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Ateneo De Manila University |