Gender Differences in Achievement, Behavior, and STEM Interest Among Learners Using Minecraft

In this paper, we analyze how male and female learners differ in their in-game behaviors, knowledge assessment outcomes, and STEM interest using the What-If Hypothetical Implementations using Minecraft (WHIMC). We also investigate how male and female learners’ self-reported levels of frustration and...

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Bibliographic Details
Main Authors: Esclamado, Maricel A., Rodrigo, Ma. Mercedes T.
Format: text
Published: Archīum Ateneo 2024
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/412
https://archium.ateneo.edu/context/discs-faculty-pubs/article/1412/viewcontent/document.pdf
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Institution: Ateneo De Manila University
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