Gender Differences in Achievement, Behavior, and STEM Interest Among Learners Using Minecraft
In this paper, we analyze how male and female learners differ in their in-game behaviors, knowledge assessment outcomes, and STEM interest using the What-If Hypothetical Implementations using Minecraft (WHIMC). We also investigate how male and female learners’ self-reported levels of frustration and...
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Main Authors: | Esclamado, Maricel A., Rodrigo, Ma. Mercedes T. |
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Format: | text |
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Archīum Ateneo
2024
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Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/412 https://archium.ateneo.edu/context/discs-faculty-pubs/article/1412/viewcontent/document.pdf |
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Institution: | Ateneo De Manila University |
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