Gender Differences in Achievement, Behavior, and STEM Interest Among Learners Using Minecraft

In this paper, we analyze how male and female learners differ in their in-game behaviors, knowledge assessment outcomes, and STEM interest using the What-If Hypothetical Implementations using Minecraft (WHIMC). We also investigate how male and female learners’ self-reported levels of frustration and...

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Main Authors: Esclamado, Maricel A., Rodrigo, Ma. Mercedes T.
Format: text
Published: Archīum Ateneo 2024
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/412
https://archium.ateneo.edu/context/discs-faculty-pubs/article/1412/viewcontent/document.pdf
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spelling ph-ateneo-arc.discs-faculty-pubs-14122024-04-15T08:18:33Z Gender Differences in Achievement, Behavior, and STEM Interest Among Learners Using Minecraft Esclamado, Maricel A. Rodrigo, Ma. Mercedes T. In this paper, we analyze how male and female learners differ in their in-game behaviors, knowledge assessment outcomes, and STEM interest using the What-If Hypothetical Implementations using Minecraft (WHIMC). We also investigate how male and female learners’ self-reported levels of frustration and boredom relate to these outcomes. We examine in-game data, out-of-game assessment data, self-reported frustration and boredom, and results of the STEM interest questionnaire (SIQ) from 175 Grade 8 learners from a school in the Philippines. We found that male learners tend to explore more than female learners. Both genders learn more through more exploration, making more observations, and completing tasks, but only female learners benefit from having more idle time. Male learners had a higher increase in STEM interest compared to female learners, while there is no significant difference in assessment scores between the genders. This study also found that boredom and frustration have a negative impact on academic outcomes, behavior, and STEM interest, especially among female learners. Bored female learners tend to do less well on post-game assessments, explore less, and make fewer observations. Frustrated female learners tend to not complete the task. Female learners who expressed frustration or boredom tend to have a decreased interest in SIQ in the Interest category after playing WHIMC. 2024-01-01T08:00:00Z text application/pdf https://archium.ateneo.edu/discs-faculty-pubs/412 https://archium.ateneo.edu/context/discs-faculty-pubs/article/1412/viewcontent/document.pdf Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Behaviors Boredom Frustration Gender difference Minecraft Philippines STEM interest WHIMC Education Educational Technology Science and Mathematics Education
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic Behaviors
Boredom
Frustration
Gender difference
Minecraft
Philippines
STEM interest
WHIMC
Education
Educational Technology
Science and Mathematics Education
spellingShingle Behaviors
Boredom
Frustration
Gender difference
Minecraft
Philippines
STEM interest
WHIMC
Education
Educational Technology
Science and Mathematics Education
Esclamado, Maricel A.
Rodrigo, Ma. Mercedes T.
Gender Differences in Achievement, Behavior, and STEM Interest Among Learners Using Minecraft
description In this paper, we analyze how male and female learners differ in their in-game behaviors, knowledge assessment outcomes, and STEM interest using the What-If Hypothetical Implementations using Minecraft (WHIMC). We also investigate how male and female learners’ self-reported levels of frustration and boredom relate to these outcomes. We examine in-game data, out-of-game assessment data, self-reported frustration and boredom, and results of the STEM interest questionnaire (SIQ) from 175 Grade 8 learners from a school in the Philippines. We found that male learners tend to explore more than female learners. Both genders learn more through more exploration, making more observations, and completing tasks, but only female learners benefit from having more idle time. Male learners had a higher increase in STEM interest compared to female learners, while there is no significant difference in assessment scores between the genders. This study also found that boredom and frustration have a negative impact on academic outcomes, behavior, and STEM interest, especially among female learners. Bored female learners tend to do less well on post-game assessments, explore less, and make fewer observations. Frustrated female learners tend to not complete the task. Female learners who expressed frustration or boredom tend to have a decreased interest in SIQ in the Interest category after playing WHIMC.
format text
author Esclamado, Maricel A.
Rodrigo, Ma. Mercedes T.
author_facet Esclamado, Maricel A.
Rodrigo, Ma. Mercedes T.
author_sort Esclamado, Maricel A.
title Gender Differences in Achievement, Behavior, and STEM Interest Among Learners Using Minecraft
title_short Gender Differences in Achievement, Behavior, and STEM Interest Among Learners Using Minecraft
title_full Gender Differences in Achievement, Behavior, and STEM Interest Among Learners Using Minecraft
title_fullStr Gender Differences in Achievement, Behavior, and STEM Interest Among Learners Using Minecraft
title_full_unstemmed Gender Differences in Achievement, Behavior, and STEM Interest Among Learners Using Minecraft
title_sort gender differences in achievement, behavior, and stem interest among learners using minecraft
publisher Archīum Ateneo
publishDate 2024
url https://archium.ateneo.edu/discs-faculty-pubs/412
https://archium.ateneo.edu/context/discs-faculty-pubs/article/1412/viewcontent/document.pdf
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