Quantifying Re-engagement in Minecraft

This paper explored how re-engagement (a learner’s unprompted and voluntary re-interaction with a learning intervention) may be measured in an open-world, game-based learning environment such as WHIMC, a custom Minecraft world designed to show conditions of altered Earths. Ways to describe/quantify...

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Main Authors: Casano, Jonathan D.L, Fuentes, Mikael, Rodrigo, Ma. Mercedes T.
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出版: Archīum Ateneo 2023
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在線閱讀:https://archium.ateneo.edu/discs-faculty-pubs/395
https://doi.org/10.1007/978-3-031-36336-8_38
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機構: Ateneo De Manila University