Towards a “Filipino” Video Game: Teaching Filipino Culture and Identity for Video Game Development

This paper uses the author’s experiences of teaching the Filipino module of a multidisciplinary video game development class as a case study in teaching Filipino culture and identity as an element of video game development. A preliminary definition of “Filipino video game” as having Filipino narrati...

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Main Author: Cerda, Christoffer Mitch C
Format: text
Published: Archīum Ateneo 2021
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Online Access:https://archium.ateneo.edu/filipino-faculty-pubs/78
https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1077&context=filipino-faculty-pubs
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Institution: Ateneo De Manila University
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spelling ph-ateneo-arc.filipino-faculty-pubs-10772022-01-27T08:22:39Z Towards a “Filipino” Video Game: Teaching Filipino Culture and Identity for Video Game Development Cerda, Christoffer Mitch C This paper uses the author’s experiences of teaching the Filipino module of a multidisciplinary video game development class as a case study in teaching Filipino culture and identity as an element of video game development. A preliminary definition of “Filipino video game” as having Filipino narratives and subject matter, made by Filipino video game developers, and catering to a Filipino audience, is proposed. The realities and limitations of video game development and the video game market in the Philippines is also discussed to show how the dominance of Western video game industry, in terms of the dominance of outsource work for Filipino video game developers and the dominance of non-Filipino video games played by Filipino players, has hindered the development of original Filipino video games. Using four Filipino video games as primary texts discussed in class, students were exposed to Filipinomade video games, and shown how these games use Filipino history, culture, and politics as source material for their narrative and design. Issues of how video games can be used to selfexoticization, and the use of propaganda is discussed, and also how video games can be used to confront and reimagine Filipinoness. The paper ends with a discussion of a student-made game titled Alibatas, a game that aims to teach baybayin, a neglected native writing system in the Philippines as a demonstration of how students can make a Filipino video game. The paper then shows the importance of student-made games, and the role that the academe plays in the critical understanding of Filipino video games, and in defining Filipino culture and identity. 2021-11-18T08:00:00Z text application/pdf https://archium.ateneo.edu/filipino-faculty-pubs/78 https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1077&context=filipino-faculty-pubs Filipino Faculty Publications Archīum Ateneo Philippines Filipino video games Filipino culture and identity teaching video games Education Game Design
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic Philippines
Filipino video games
Filipino culture and identity
teaching video games
Education
Game Design
spellingShingle Philippines
Filipino video games
Filipino culture and identity
teaching video games
Education
Game Design
Cerda, Christoffer Mitch C
Towards a “Filipino” Video Game: Teaching Filipino Culture and Identity for Video Game Development
description This paper uses the author’s experiences of teaching the Filipino module of a multidisciplinary video game development class as a case study in teaching Filipino culture and identity as an element of video game development. A preliminary definition of “Filipino video game” as having Filipino narratives and subject matter, made by Filipino video game developers, and catering to a Filipino audience, is proposed. The realities and limitations of video game development and the video game market in the Philippines is also discussed to show how the dominance of Western video game industry, in terms of the dominance of outsource work for Filipino video game developers and the dominance of non-Filipino video games played by Filipino players, has hindered the development of original Filipino video games. Using four Filipino video games as primary texts discussed in class, students were exposed to Filipinomade video games, and shown how these games use Filipino history, culture, and politics as source material for their narrative and design. Issues of how video games can be used to selfexoticization, and the use of propaganda is discussed, and also how video games can be used to confront and reimagine Filipinoness. The paper ends with a discussion of a student-made game titled Alibatas, a game that aims to teach baybayin, a neglected native writing system in the Philippines as a demonstration of how students can make a Filipino video game. The paper then shows the importance of student-made games, and the role that the academe plays in the critical understanding of Filipino video games, and in defining Filipino culture and identity.
format text
author Cerda, Christoffer Mitch C
author_facet Cerda, Christoffer Mitch C
author_sort Cerda, Christoffer Mitch C
title Towards a “Filipino” Video Game: Teaching Filipino Culture and Identity for Video Game Development
title_short Towards a “Filipino” Video Game: Teaching Filipino Culture and Identity for Video Game Development
title_full Towards a “Filipino” Video Game: Teaching Filipino Culture and Identity for Video Game Development
title_fullStr Towards a “Filipino” Video Game: Teaching Filipino Culture and Identity for Video Game Development
title_full_unstemmed Towards a “Filipino” Video Game: Teaching Filipino Culture and Identity for Video Game Development
title_sort towards a “filipino” video game: teaching filipino culture and identity for video game development
publisher Archīum Ateneo
publishDate 2021
url https://archium.ateneo.edu/filipino-faculty-pubs/78
https://archium.ateneo.edu/cgi/viewcontent.cgi?article=1077&context=filipino-faculty-pubs
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