Japan's Soft Power and "Grand Fictions" in Global Venues: Japanese Pop Culture Franchises and Fictionality-based Tactics

This article discusses the notion of soft power and how Japan’s government has recently made use of imaginary characters from “manga” and “anime” to promote the country’s appeal. I focus on the official video clip for the Tokyo 2020 Olympics, first released in 2016. This montage features not only Ja...

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Main Author: Pellitteri, Marco
Format: text
Published: Archīum Ateneo 2024
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Online Access:https://archium.ateneo.edu/kk/vol1/iss32/21
https://archium.ateneo.edu/context/kk/article/1791/viewcontent/KK_2032_2C_202019_2021_20Special_20Forum_20Kritika_20__20Pellitteri.pdf
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Institution: Ateneo De Manila University
id ph-ateneo-arc.kk-1791
record_format eprints
spelling ph-ateneo-arc.kk-17912024-12-19T03:06:03Z Japan's Soft Power and "Grand Fictions" in Global Venues: Japanese Pop Culture Franchises and Fictionality-based Tactics Pellitteri, Marco This article discusses the notion of soft power and how Japan’s government has recently made use of imaginary characters from “manga” and “anime” to promote the country’s appeal. I focus on the official video clip for the Tokyo 2020 Olympics, first released in 2016. This montage features not only Japan’s Prime Minister as well as Japanese athletes and show-business celebrities, but also fictional characters. On the one hand, this cast assists in creating a display of “official Japaneseness” as a presentation strategy for the 2020 Olympics host country, deploying Shinzō Abe as a testimonial. On the other hand, while fiction and reality are playfully displayed as a blurred continuum both through and on the figure of Abe, an association can be found between the transnational circulation of those franchises and related commodities, the presence of fictional characters meant to advertise the Olympics and its host country, and the current exploitation of Japanese animation. In fact, today Japanese animation is at a threshold between the status of an independent entrepreneurial domain and that of an industrial sector increasingly used by the Japanese government in the deployment of soft power-related initiatives. 2024-12-19T03:10:00Z text application/pdf https://archium.ateneo.edu/kk/vol1/iss32/21 info:doi/10.13185/1656-152x.1791 https://archium.ateneo.edu/context/kk/article/1791/viewcontent/KK_2032_2C_202019_2021_20Special_20Forum_20Kritika_20__20Pellitteri.pdf Kritika Kultura Archīum Ateneo anime/manga/video games; genius loci; Grand Fictions; Japan; soft power; Tokyo Olympics
institution Ateneo De Manila University
building Ateneo De Manila University Library
continent Asia
country Philippines
Philippines
content_provider Ateneo De Manila University Library
collection archium.Ateneo Institutional Repository
topic anime/manga/video games; genius loci; Grand Fictions; Japan; soft power; Tokyo Olympics
spellingShingle anime/manga/video games; genius loci; Grand Fictions; Japan; soft power; Tokyo Olympics
Pellitteri, Marco
Japan's Soft Power and "Grand Fictions" in Global Venues: Japanese Pop Culture Franchises and Fictionality-based Tactics
description This article discusses the notion of soft power and how Japan’s government has recently made use of imaginary characters from “manga” and “anime” to promote the country’s appeal. I focus on the official video clip for the Tokyo 2020 Olympics, first released in 2016. This montage features not only Japan’s Prime Minister as well as Japanese athletes and show-business celebrities, but also fictional characters. On the one hand, this cast assists in creating a display of “official Japaneseness” as a presentation strategy for the 2020 Olympics host country, deploying Shinzō Abe as a testimonial. On the other hand, while fiction and reality are playfully displayed as a blurred continuum both through and on the figure of Abe, an association can be found between the transnational circulation of those franchises and related commodities, the presence of fictional characters meant to advertise the Olympics and its host country, and the current exploitation of Japanese animation. In fact, today Japanese animation is at a threshold between the status of an independent entrepreneurial domain and that of an industrial sector increasingly used by the Japanese government in the deployment of soft power-related initiatives.
format text
author Pellitteri, Marco
author_facet Pellitteri, Marco
author_sort Pellitteri, Marco
title Japan's Soft Power and "Grand Fictions" in Global Venues: Japanese Pop Culture Franchises and Fictionality-based Tactics
title_short Japan's Soft Power and "Grand Fictions" in Global Venues: Japanese Pop Culture Franchises and Fictionality-based Tactics
title_full Japan's Soft Power and "Grand Fictions" in Global Venues: Japanese Pop Culture Franchises and Fictionality-based Tactics
title_fullStr Japan's Soft Power and "Grand Fictions" in Global Venues: Japanese Pop Culture Franchises and Fictionality-based Tactics
title_full_unstemmed Japan's Soft Power and "Grand Fictions" in Global Venues: Japanese Pop Culture Franchises and Fictionality-based Tactics
title_sort japan's soft power and "grand fictions" in global venues: japanese pop culture franchises and fictionality-based tactics
publisher Archīum Ateneo
publishDate 2024
url https://archium.ateneo.edu/kk/vol1/iss32/21
https://archium.ateneo.edu/context/kk/article/1791/viewcontent/KK_2032_2C_202019_2021_20Special_20Forum_20Kritika_20__20Pellitteri.pdf
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