Trend-casting in the interactive digital media industry : some results and guidelines
In this practice article, we present the results of a scenario planning approach that is a hybrid of the three main schools of thought. Our research objective was to study the future of Interactive Digital Media applications such as online music, on-demand television and massively multi-...
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Main Authors: | , |
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Other Authors: | |
Format: | Article |
Language: | English |
Published: |
2013
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/100257 http://hdl.handle.net/10220/18358 http://papers.ssrn.com/sol3/papers.cfm?abstract_id=2286519 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | In this practice article, we present the results of a scenario planning
approach that is a hybrid of the three main schools of thought. Our research objective
was to study the future of Interactive Digital Media applications such as online music,
on-demand television and massively multi-player online role-playing games. Our
approach, while essentially qualitative in nature, nevertheless draws from the rigors of
the quantitative school in identifying and then tracking the significant dimensions of
analysis that emerge over time as strands of events leading to plausible scenarios. Our
empirical analysis revealed mapping strands to three themes – ownership, distribution
and innovation – which we used in an expert validation exercise to formulate scenarios.
We present and discuss the major findings and implications of this empirical
investigation. In a nutshell, we conjecture that an open, competitive IDM marketplace
with performance safeguards may serve both and lead to a win-win scenario. While
there are differences among IDM sectors, a unified approach to regulation and policy
would be effective. |
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