Evolving tactical plans for strategy games using automated red teaming
We examine Automated Red Teaming (ART) as a means to evolve tactical plans for strategy games. ART is a computational technique which has been employed by the defence community to uncover vulnerabilities of operational plans. In typical ART experiments, agent-based simulations of military scenarios...
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sg-ntu-dr.10356-1019182020-05-28T07:17:39Z Evolving tactical plans for strategy games using automated red teaming Hingston, P. Decraene, James Low, Malcolm Yoke Hean School of Computer Engineering Annual International Conference on Computer Games, Multimedia and Allied Technology (4th : 2011) Defence Research and Technology Office, MINDEF DRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences We examine Automated Red Teaming (ART) as a means to evolve tactical plans for strategy games. ART is a computational technique which has been employed by the defence community to uncover vulnerabilities of operational plans. In typical ART experiments, agent-based simulations of military scenarios are repeatedly and automatically generated, varied and executed. Evolutionary Computation techniques are utilized to drive the exploration of simulation models to exhibit pre-specified and desired behaviour (e.g., evolve the adversary to best defeat defensive tactics). We suggest that ART is a suitable technique to assist the difficult development of challenging adversary strategies for games. To support this suggestion, we conduct and present an example ART experiment in which an urban operation scenario is considered. In this experiment, the tactical plan of the Red Team is evolved to best defeat a defensive Blue Team protecting a key position. The results present unexpected and interesting outcomes which support the suitability of ART to generate complex and stimulating tactical plans for games. Accepted version 2011-10-11T09:03:33Z 2019-12-06T20:46:37Z 2011-10-11T09:03:33Z 2019-12-06T20:46:37Z 2011 2011 Conference Paper Decraene, J., Low, M. Y. H. & Hingston, P. (2011). Evolving Tactical Plans for Strategy Games using Automated Red Teaming. Paper presented at the 4th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2011). https://hdl.handle.net/10356/101918 http://hdl.handle.net/10220/7229 158528 en © 2011 GSTF & CGAT 8 p. |
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DRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences Hingston, P. Decraene, James Low, Malcolm Yoke Hean Evolving tactical plans for strategy games using automated red teaming |
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We examine Automated Red Teaming (ART) as a means to evolve tactical plans for strategy games. ART is a computational technique which has been employed by the defence community to uncover vulnerabilities of operational plans. In typical ART experiments, agent-based simulations of military scenarios are repeatedly and automatically generated, varied and executed. Evolutionary Computation techniques are utilized to drive the exploration of simulation models to exhibit pre-specified and desired behaviour (e.g., evolve the adversary to best defeat defensive tactics). We suggest that ART is a suitable technique to assist the difficult development of challenging adversary strategies for games. To support this suggestion, we conduct and present an example ART experiment in which an urban operation scenario is considered. In this experiment, the tactical plan of the Red Team is evolved to best defeat a defensive Blue Team protecting a key position. The results present unexpected and interesting outcomes which support the suitability of ART to generate complex and stimulating tactical plans for games. |
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School of Computer Engineering |
author_facet |
School of Computer Engineering Hingston, P. Decraene, James Low, Malcolm Yoke Hean |
format |
Conference or Workshop Item |
author |
Hingston, P. Decraene, James Low, Malcolm Yoke Hean |
author_sort |
Hingston, P. |
title |
Evolving tactical plans for strategy games using automated red teaming |
title_short |
Evolving tactical plans for strategy games using automated red teaming |
title_full |
Evolving tactical plans for strategy games using automated red teaming |
title_fullStr |
Evolving tactical plans for strategy games using automated red teaming |
title_full_unstemmed |
Evolving tactical plans for strategy games using automated red teaming |
title_sort |
evolving tactical plans for strategy games using automated red teaming |
publishDate |
2011 |
url |
https://hdl.handle.net/10356/101918 http://hdl.handle.net/10220/7229 |
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1681057724405645312 |