Embodied object hunt
Embodied Question Answering is an Artificial Intelligence task that includes many sub-tasks. One of which is goal-driven navigation. The objective of this study is to determine the suitability of an algorithm for training an agent to perform goal-driven navigation tasks on the Habitat platform, usin...
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Format: | Final Year Project |
Language: | English |
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Nanyang Technological University
2020
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Online Access: | https://hdl.handle.net/10356/137914 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | Embodied Question Answering is an Artificial Intelligence task that includes many sub-tasks. One of which is goal-driven navigation. The objective of this study is to determine the suitability of an algorithm for training an agent to perform goal-driven navigation tasks on the Habitat platform, using Deep Reinforcement Learning and Imitation Learning. Deep Reinforcement Learning, in particular Deep Q-Network is used in conjunction with Imitation Learning, primarily for reward shaping and behaviour cloning, to train the agent. The hyperparameters present in these methods are also fine-tuned to produce the best performing model. All of this will be run on the platform, Habitat. It is a platform that consists of habitat-api, mainly for the back-end logic of Artificial Intelligence tasks, and habitat-sim, mainly for the rendering and simulating of 3D environments and agents. The results of this study can act as a litmus test for using Deep Q-Network with Imitation Learning for goal-driven navigation tasks, as well as future works on navigation tasks related to Embodied Question Answering. |
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