Embodied object hunt
Embodied Question Answering is an Artificial Intelligence task that includes many sub-tasks. One of which is goal-driven navigation. The objective of this study is to determine the suitability of an algorithm for training an agent to perform goal-driven navigation tasks on the Habitat platform, usin...
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2020
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sg-ntu-dr.10356-1379142020-04-18T04:34:06Z Embodied object hunt Yeo, Zhi Hong Cham Tat Jen School of Computer Science and Engineering Multimedia and Interacting Computing Lab ASTJCham@ntu.edu.sg Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision Embodied Question Answering is an Artificial Intelligence task that includes many sub-tasks. One of which is goal-driven navigation. The objective of this study is to determine the suitability of an algorithm for training an agent to perform goal-driven navigation tasks on the Habitat platform, using Deep Reinforcement Learning and Imitation Learning. Deep Reinforcement Learning, in particular Deep Q-Network is used in conjunction with Imitation Learning, primarily for reward shaping and behaviour cloning, to train the agent. The hyperparameters present in these methods are also fine-tuned to produce the best performing model. All of this will be run on the platform, Habitat. It is a platform that consists of habitat-api, mainly for the back-end logic of Artificial Intelligence tasks, and habitat-sim, mainly for the rendering and simulating of 3D environments and agents. The results of this study can act as a litmus test for using Deep Q-Network with Imitation Learning for goal-driven navigation tasks, as well as future works on navigation tasks related to Embodied Question Answering. Bachelor of Engineering (Computer Science) 2020-04-18T04:34:06Z 2020-04-18T04:34:06Z 2020 Final Year Project (FYP) https://hdl.handle.net/10356/137914 en SCSE19-0384 application/pdf Nanyang Technological University |
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Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision Yeo, Zhi Hong Embodied object hunt |
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Embodied Question Answering is an Artificial Intelligence task that includes many sub-tasks. One of which is goal-driven navigation. The objective of this study is to determine the suitability of an algorithm for training an agent to perform goal-driven navigation tasks on the Habitat platform, using Deep Reinforcement Learning and Imitation Learning. Deep Reinforcement Learning, in particular Deep Q-Network is used in conjunction with Imitation Learning, primarily for reward shaping and behaviour cloning, to train the agent. The hyperparameters present in these methods are also fine-tuned to produce the best performing model. All of this will be run on the platform, Habitat. It is a platform that consists of habitat-api, mainly for the back-end logic of Artificial Intelligence tasks, and habitat-sim, mainly for the rendering and simulating of 3D environments and agents. The results of this study can act as a litmus test for using Deep Q-Network with Imitation Learning for goal-driven navigation tasks, as well as future works on navigation tasks related to Embodied Question Answering. |
author2 |
Cham Tat Jen |
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Cham Tat Jen Yeo, Zhi Hong |
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Final Year Project |
author |
Yeo, Zhi Hong |
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Yeo, Zhi Hong |
title |
Embodied object hunt |
title_short |
Embodied object hunt |
title_full |
Embodied object hunt |
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Embodied object hunt |
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Embodied object hunt |
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embodied object hunt |
publisher |
Nanyang Technological University |
publishDate |
2020 |
url |
https://hdl.handle.net/10356/137914 |
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1681056976535027712 |