Infant learning through games via Arduino

The objective of this Final Year Project is to design and build a game with customisation options using Arduino for children between the age of three to five years old, which is the optimal age for the development of creativity and object spatial awareness. This report will highlight the benefits of...

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Main Author: Lau, Bryan Wee Kiat
Other Authors: Teo Hang Tong Edwin
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2020
Subjects:
Online Access:https://hdl.handle.net/10356/139676
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1396762023-07-07T18:34:40Z Infant learning through games via Arduino Lau, Bryan Wee Kiat Teo Hang Tong Edwin School of Electrical and Electronic Engineering htteo@ntu.edu.sg Engineering::Electrical and electronic engineering The objective of this Final Year Project is to design and build a game with customisation options using Arduino for children between the age of three to five years old, which is the optimal age for the development of creativity and object spatial awareness. This report will highlight the benefits of the gamification of learning, and how customisable games with tangible interface are better suited for young children as compared to video games. After which, an in-depth analysis will be done on the targeted skillsets, design principles of educational games and past educational games. The development of the game will be discussed in terms of the software and hardware aspect. Following which, the gameplay and how the game will facilitate the training of the child to develop the targeted skillsets will be examined. Lastly, the limitations of the game will be addressed and possible solutions in the form of future work will be suggested. Bachelor of Engineering (Electrical and Electronic Engineering) 2020-05-21T02:04:59Z 2020-05-21T02:04:59Z 2020 Final Year Project (FYP) https://hdl.handle.net/10356/139676 en application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering::Electrical and electronic engineering
spellingShingle Engineering::Electrical and electronic engineering
Lau, Bryan Wee Kiat
Infant learning through games via Arduino
description The objective of this Final Year Project is to design and build a game with customisation options using Arduino for children between the age of three to five years old, which is the optimal age for the development of creativity and object spatial awareness. This report will highlight the benefits of the gamification of learning, and how customisable games with tangible interface are better suited for young children as compared to video games. After which, an in-depth analysis will be done on the targeted skillsets, design principles of educational games and past educational games. The development of the game will be discussed in terms of the software and hardware aspect. Following which, the gameplay and how the game will facilitate the training of the child to develop the targeted skillsets will be examined. Lastly, the limitations of the game will be addressed and possible solutions in the form of future work will be suggested.
author2 Teo Hang Tong Edwin
author_facet Teo Hang Tong Edwin
Lau, Bryan Wee Kiat
format Final Year Project
author Lau, Bryan Wee Kiat
author_sort Lau, Bryan Wee Kiat
title Infant learning through games via Arduino
title_short Infant learning through games via Arduino
title_full Infant learning through games via Arduino
title_fullStr Infant learning through games via Arduino
title_full_unstemmed Infant learning through games via Arduino
title_sort infant learning through games via arduino
publisher Nanyang Technological University
publishDate 2020
url https://hdl.handle.net/10356/139676
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