Globally consistent wrinkle-aware shading of line drawings

Shading is a tedious process for artists involved in 2D cartoon and manga production given the volume of contents that the artists have to prepare regularly over tight schedule. While we can automate shading production with the presence of geometry, it is impractical for artists to model the geometr...

Full description

Saved in:
Bibliographic Details
Main Authors: Jayaraman, Pradeep Kumar, Fu, Chi-Wing, Zheng, Jianmin, Liu, Xueting, Wong, Tien-Tsin
Other Authors: School of Computer Science and Engineering
Format: Article
Language:English
Published: 2020
Subjects:
Online Access:https://hdl.handle.net/10356/140472
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English