Globally consistent wrinkle-aware shading of line drawings

Shading is a tedious process for artists involved in 2D cartoon and manga production given the volume of contents that the artists have to prepare regularly over tight schedule. While we can automate shading production with the presence of geometry, it is impractical for artists to model the geometr...

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Main Authors: Jayaraman, Pradeep Kumar, Fu, Chi-Wing, Zheng, Jianmin, Liu, Xueting, Wong, Tien-Tsin
Other Authors: School of Computer Science and Engineering
Format: Article
Language:English
Published: 2020
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Online Access:https://hdl.handle.net/10356/140472
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-1404722020-09-26T21:53:53Z Globally consistent wrinkle-aware shading of line drawings Jayaraman, Pradeep Kumar Fu, Chi-Wing Zheng, Jianmin Liu, Xueting Wong, Tien-Tsin School of Computer Science and Engineering Institute for Media Innovation (IMI) Engineering::Computer science and engineering Geometry Two Dimensional Displays Shading is a tedious process for artists involved in 2D cartoon and manga production given the volume of contents that the artists have to prepare regularly over tight schedule. While we can automate shading production with the presence of geometry, it is impractical for artists to model the geometry for every single drawing. In this work, we aim to automate shading generation by analyzing the local shapes, connections, and spatial arrangement of wrinkle strokes in a clean line drawing. By this, artists can focus more on the design rather than the tedious manual editing work, and experiment with different shading effects under different conditions. To achieve this, we have made three key technical contributions. First, we model five perceptual cues by exploring relevant psychological principles to estimate the local depth profile around strokes. Second, we formulate stroke interpretation as a global optimization model that simultaneously balances different interpretations suggested by the perceptual cues and minimizes the interpretation discrepancy. Lastly, we develop a wrinkle-aware inflation method to generate a height field for the surface to support the shading region computation. In particular, we enable the generation of two commonly-used shading styles: 3D-like soft shading and manga-style flat shading. NRF (Natl Research Foundation, S’pore) Accepted version 2020-05-29T07:11:25Z 2020-05-29T07:11:25Z 2017 Journal Article Jayaraman, P. K., Fu, C.-W., Zheng, J., Liu, X., & Wong, T.-T. (2018). Globally consistent wrinkle-aware shading of line drawings. IEEE Transactions on Visualization and Computer Graphics, 24(7), 2103-2117. doi:10.1109/TVCG.2017.2705182 1941-0506 https://hdl.handle.net/10356/140472 10.1109/TVCG.2017.2705182 7 24 2103 2117 en IEEE Transactions on Visualization and Computer Graphics © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. The published version is available at: https://doi.org/10.1109/TVCG.2017.2705182 application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic Engineering::Computer science and engineering
Geometry
Two Dimensional Displays
spellingShingle Engineering::Computer science and engineering
Geometry
Two Dimensional Displays
Jayaraman, Pradeep Kumar
Fu, Chi-Wing
Zheng, Jianmin
Liu, Xueting
Wong, Tien-Tsin
Globally consistent wrinkle-aware shading of line drawings
description Shading is a tedious process for artists involved in 2D cartoon and manga production given the volume of contents that the artists have to prepare regularly over tight schedule. While we can automate shading production with the presence of geometry, it is impractical for artists to model the geometry for every single drawing. In this work, we aim to automate shading generation by analyzing the local shapes, connections, and spatial arrangement of wrinkle strokes in a clean line drawing. By this, artists can focus more on the design rather than the tedious manual editing work, and experiment with different shading effects under different conditions. To achieve this, we have made three key technical contributions. First, we model five perceptual cues by exploring relevant psychological principles to estimate the local depth profile around strokes. Second, we formulate stroke interpretation as a global optimization model that simultaneously balances different interpretations suggested by the perceptual cues and minimizes the interpretation discrepancy. Lastly, we develop a wrinkle-aware inflation method to generate a height field for the surface to support the shading region computation. In particular, we enable the generation of two commonly-used shading styles: 3D-like soft shading and manga-style flat shading.
author2 School of Computer Science and Engineering
author_facet School of Computer Science and Engineering
Jayaraman, Pradeep Kumar
Fu, Chi-Wing
Zheng, Jianmin
Liu, Xueting
Wong, Tien-Tsin
format Article
author Jayaraman, Pradeep Kumar
Fu, Chi-Wing
Zheng, Jianmin
Liu, Xueting
Wong, Tien-Tsin
author_sort Jayaraman, Pradeep Kumar
title Globally consistent wrinkle-aware shading of line drawings
title_short Globally consistent wrinkle-aware shading of line drawings
title_full Globally consistent wrinkle-aware shading of line drawings
title_fullStr Globally consistent wrinkle-aware shading of line drawings
title_full_unstemmed Globally consistent wrinkle-aware shading of line drawings
title_sort globally consistent wrinkle-aware shading of line drawings
publishDate 2020
url https://hdl.handle.net/10356/140472
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