Globally consistent wrinkle-aware shading of line drawings
Shading is a tedious process for artists involved in 2D cartoon and manga production given the volume of contents that the artists have to prepare regularly over tight schedule. While we can automate shading production with the presence of geometry, it is impractical for artists to model the geometr...
Saved in:
Main Authors: | , , , , |
---|---|
其他作者: | |
格式: | Article |
語言: | English |
出版: |
2020
|
主題: | |
在線閱讀: | https://hdl.handle.net/10356/140472 |
標簽: |
添加標簽
沒有標簽, 成為第一個標記此記錄!
|
機構: | Nanyang Technological University |
語言: | English |
成為第一個發表評論!