Social network games : the link between enjoyment and popularity
Despite the rapid proliferation of SNGs, the various factors of enjoyment and their influence on SNGs’ popularity attract little research attention. Hence, the objective of this paper is two-fold. First, it attempts to formulate a theoretical framework that specifies the factors affecting enjoymen...
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sg-ntu-dr.10356-1452052023-03-05T15:56:36Z Social network games : the link between enjoyment and popularity Chua, Alton Yeow Kuan Banerjee, Snehasish Lee, Chu Keong Wee Kim Wee School of Communication and Information IADIS International Conference Game and Entertainment Technologies (GET) 2013 Social sciences::Communication Social Network Games Enjoyment Despite the rapid proliferation of SNGs, the various factors of enjoyment and their influence on SNGs’ popularity attract little research attention. Hence, the objective of this paper is two-fold. First, it attempts to formulate a theoretical framework that specifies the factors affecting enjoyment in SNGs. Second, it seeks to investigate the degree to which different enjoyment factors in the theoretical framework affect SNGs’ popularity. On the basis of the literature, five enjoyment factors in SNGs, namely, emotion, control, immersion, social interaction and usability have been identified. The dataset comprised 100 randomly selected SNGs from a recommended list in Facebook. Enjoyment factors for each SNG were evaluated by a team of three coders while the popularity of each SNG was measured in terms of the number of Monthly Active Users reported in Facebook as of April 2012. The results from the regression analysis indicate that the five enjoyment factors collectively account for 54.80 % of variability in the popularity of SNGs. Furthermore, emotion, control and social interaction were significant antecedents of popularity. The paper concludes with a few limitations and offers some directions for future research. Accepted version 2020-12-15T04:27:07Z 2020-12-15T04:27:07Z 2013 Conference Paper Chua, A. Y. K., Banerjee, S., & Lee, C. K. (2013). Social network games : the link between enjoyment and popularity. Proceedings of IADIS International Conference Game and Entertainment Technologies (GET) 2013, 215-221. 978-972-8939-90-8 https://hdl.handle.net/10356/145205 215 221 en © 2013 International Association for Development of the Information Society (IADIS). All rights reserved. This paper was published in Proceedings of IADIS International Conference Game and Entertainment Technologies (GET) and is made available with permission of International Association for Development of the Information Society (IADIS). application/pdf |
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Social sciences::Communication Social Network Games Enjoyment Chua, Alton Yeow Kuan Banerjee, Snehasish Lee, Chu Keong Social network games : the link between enjoyment and popularity |
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Despite the rapid proliferation of SNGs, the various factors of enjoyment and their influence on SNGs’ popularity attract
little research attention. Hence, the objective of this paper is two-fold. First, it attempts to formulate a theoretical
framework that specifies the factors affecting enjoyment in SNGs. Second, it seeks to investigate the degree to which
different enjoyment factors in the theoretical framework affect SNGs’ popularity. On the basis of the literature, five
enjoyment factors in SNGs, namely, emotion, control, immersion, social interaction and usability have been identified.
The dataset comprised 100 randomly selected SNGs from a recommended list in Facebook. Enjoyment factors for each
SNG were evaluated by a team of three coders while the popularity of each SNG was measured in terms of the number of
Monthly Active Users reported in Facebook as of April 2012. The results from the regression analysis indicate that the
five enjoyment factors collectively account for 54.80 % of variability in the popularity of SNGs. Furthermore, emotion,
control and social interaction were significant antecedents of popularity. The paper concludes with a few limitations and
offers some directions for future research. |
author2 |
Wee Kim Wee School of Communication and Information |
author_facet |
Wee Kim Wee School of Communication and Information Chua, Alton Yeow Kuan Banerjee, Snehasish Lee, Chu Keong |
format |
Conference or Workshop Item |
author |
Chua, Alton Yeow Kuan Banerjee, Snehasish Lee, Chu Keong |
author_sort |
Chua, Alton Yeow Kuan |
title |
Social network games : the link between enjoyment and popularity |
title_short |
Social network games : the link between enjoyment and popularity |
title_full |
Social network games : the link between enjoyment and popularity |
title_fullStr |
Social network games : the link between enjoyment and popularity |
title_full_unstemmed |
Social network games : the link between enjoyment and popularity |
title_sort |
social network games : the link between enjoyment and popularity |
publishDate |
2020 |
url |
https://hdl.handle.net/10356/145205 |
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1759856930779561984 |