Social network games : the link between enjoyment and popularity

Despite the rapid proliferation of SNGs, the various factors of enjoyment and their influence on SNGs’ popularity attract little research attention. Hence, the objective of this paper is two-fold. First, it attempts to formulate a theoretical framework that specifies the factors affecting enjoymen...

Full description

Saved in:
Bibliographic Details
Main Authors: Chua, Alton Yeow Kuan, Banerjee, Snehasish, Lee, Chu Keong
Other Authors: Wee Kim Wee School of Communication and Information
Format: Conference or Workshop Item
Language:English
Published: 2020
Subjects:
Online Access:https://hdl.handle.net/10356/145205
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-145205
record_format dspace
spelling sg-ntu-dr.10356-1452052023-03-05T15:56:36Z Social network games : the link between enjoyment and popularity Chua, Alton Yeow Kuan Banerjee, Snehasish Lee, Chu Keong Wee Kim Wee School of Communication and Information IADIS International Conference Game and Entertainment Technologies (GET) 2013 Social sciences::Communication Social Network Games Enjoyment Despite the rapid proliferation of SNGs, the various factors of enjoyment and their influence on SNGs’ popularity attract little research attention. Hence, the objective of this paper is two-fold. First, it attempts to formulate a theoretical framework that specifies the factors affecting enjoyment in SNGs. Second, it seeks to investigate the degree to which different enjoyment factors in the theoretical framework affect SNGs’ popularity. On the basis of the literature, five enjoyment factors in SNGs, namely, emotion, control, immersion, social interaction and usability have been identified. The dataset comprised 100 randomly selected SNGs from a recommended list in Facebook. Enjoyment factors for each SNG were evaluated by a team of three coders while the popularity of each SNG was measured in terms of the number of Monthly Active Users reported in Facebook as of April 2012. The results from the regression analysis indicate that the five enjoyment factors collectively account for 54.80 % of variability in the popularity of SNGs. Furthermore, emotion, control and social interaction were significant antecedents of popularity. The paper concludes with a few limitations and offers some directions for future research. Accepted version 2020-12-15T04:27:07Z 2020-12-15T04:27:07Z 2013 Conference Paper Chua, A. Y. K., Banerjee, S., & Lee, C. K. (2013). Social network games : the link between enjoyment and popularity. Proceedings of IADIS International Conference Game and Entertainment Technologies (GET) 2013, 215-221. 978-972-8939-90-8 https://hdl.handle.net/10356/145205 215 221 en © 2013 International Association for Development of the Information Society (IADIS). All rights reserved. This paper was published in Proceedings of IADIS International Conference Game and Entertainment Technologies (GET) and is made available with permission of International Association for Development of the Information Society (IADIS). application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Social sciences::Communication
Social Network Games
Enjoyment
spellingShingle Social sciences::Communication
Social Network Games
Enjoyment
Chua, Alton Yeow Kuan
Banerjee, Snehasish
Lee, Chu Keong
Social network games : the link between enjoyment and popularity
description Despite the rapid proliferation of SNGs, the various factors of enjoyment and their influence on SNGs’ popularity attract little research attention. Hence, the objective of this paper is two-fold. First, it attempts to formulate a theoretical framework that specifies the factors affecting enjoyment in SNGs. Second, it seeks to investigate the degree to which different enjoyment factors in the theoretical framework affect SNGs’ popularity. On the basis of the literature, five enjoyment factors in SNGs, namely, emotion, control, immersion, social interaction and usability have been identified. The dataset comprised 100 randomly selected SNGs from a recommended list in Facebook. Enjoyment factors for each SNG were evaluated by a team of three coders while the popularity of each SNG was measured in terms of the number of Monthly Active Users reported in Facebook as of April 2012. The results from the regression analysis indicate that the five enjoyment factors collectively account for 54.80 % of variability in the popularity of SNGs. Furthermore, emotion, control and social interaction were significant antecedents of popularity. The paper concludes with a few limitations and offers some directions for future research.
author2 Wee Kim Wee School of Communication and Information
author_facet Wee Kim Wee School of Communication and Information
Chua, Alton Yeow Kuan
Banerjee, Snehasish
Lee, Chu Keong
format Conference or Workshop Item
author Chua, Alton Yeow Kuan
Banerjee, Snehasish
Lee, Chu Keong
author_sort Chua, Alton Yeow Kuan
title Social network games : the link between enjoyment and popularity
title_short Social network games : the link between enjoyment and popularity
title_full Social network games : the link between enjoyment and popularity
title_fullStr Social network games : the link between enjoyment and popularity
title_full_unstemmed Social network games : the link between enjoyment and popularity
title_sort social network games : the link between enjoyment and popularity
publishDate 2020
url https://hdl.handle.net/10356/145205
_version_ 1759856930779561984