Cut, don’t cut - moving the viewer through a story in animated VR
One of the most disruptive and disorienting experiences in VR is the camera cut, when the entire 360-degree panoramic view undergoes a total change from one view to another. While a ubiquitous device in 2D media, the camera cut has a dramatically stronger efect in VR. In the VR world, the screen...
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Main Author: | Hodgkinson, Gray |
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Other Authors: | School of Art, Design and Media |
Format: | Conference or Workshop Item |
Language: | English |
Published: |
2020
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/145342 |
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Institution: | Nanyang Technological University |
Language: | English |
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