Cut, don’t cut - moving the viewer through a story in animated VR

One of the most disruptive and disorienting experiences in VR is the camera cut, when the entire 360-degree panoramic view undergoes a total change from one view to another. While a ubiquitous device in 2D media, the camera cut has a dramatically stronger efect in VR. In the VR world, the screen...

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Bibliographic Details
Main Author: Hodgkinson, Gray
Other Authors: School of Art, Design and Media
Format: Conference or Workshop Item
Language:English
Published: 2020
Subjects:
Online Access:https://hdl.handle.net/10356/145342
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Institution: Nanyang Technological University
Language: English
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