AR card game design & implementation
With the growing market of digital games over the recent decade, Augmented Reality (AR) technology has the potential to bring new light to traditionally non-digital games. The purpose of this project is to develop an Android AR game application that implements AR functionality on a Collectible Card...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
Nanyang Technological University
2021
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/148725 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-148725 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-1487252021-05-15T13:14:37Z AR card game design & implementation Emmanuelle Vania Shen Zhiqi School of Computer Science and Engineering ZQShen@ntu.edu.sg Engineering::Computer science and engineering::Computing methodologies::Computer graphics Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision With the growing market of digital games over the recent decade, Augmented Reality (AR) technology has the potential to bring new light to traditionally non-digital games. The purpose of this project is to develop an Android AR game application that implements AR functionality on a Collectible Card Game (CCG), a type of turn-based game originally set in a physical tabletop format. For this reason, the application hopes to attract young people, such as teens and young adults, as the primary user demographic of the existing CCG community. A prototype stage of the game has been developed in which players will be able to set up a local multiplayer match, load AR content and perform actions according with cards of their choice. This report covers game design, software and artistic development of the game centred around using the Unity Engine. Bachelor of Engineering (Computer Science) 2021-05-15T13:14:37Z 2021-05-15T13:14:37Z 2021 Final Year Project (FYP) Emmanuelle Vania (2021). AR card game design & implementation. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/148725 https://hdl.handle.net/10356/148725 en application/pdf Nanyang Technological University |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
Engineering::Computer science and engineering::Computing methodologies::Computer graphics Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision |
spellingShingle |
Engineering::Computer science and engineering::Computing methodologies::Computer graphics Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision Emmanuelle Vania AR card game design & implementation |
description |
With the growing market of digital games over the recent decade, Augmented Reality (AR) technology has the potential to bring new light to traditionally non-digital games. The purpose of this project is to develop an Android AR game application that implements AR functionality on a Collectible Card Game (CCG), a type of turn-based game originally set in a physical tabletop format. For this reason, the application hopes to attract young people, such as teens and young adults, as the primary user demographic of the existing CCG community. A prototype stage of the game has been developed in which players will be able to set up a local multiplayer match, load AR content and perform actions according with cards of their choice. This report covers game design, software and artistic development of the game centred around using the Unity Engine. |
author2 |
Shen Zhiqi |
author_facet |
Shen Zhiqi Emmanuelle Vania |
format |
Final Year Project |
author |
Emmanuelle Vania |
author_sort |
Emmanuelle Vania |
title |
AR card game design & implementation |
title_short |
AR card game design & implementation |
title_full |
AR card game design & implementation |
title_fullStr |
AR card game design & implementation |
title_full_unstemmed |
AR card game design & implementation |
title_sort |
ar card game design & implementation |
publisher |
Nanyang Technological University |
publishDate |
2021 |
url |
https://hdl.handle.net/10356/148725 |
_version_ |
1701270599275380736 |