Capture the flag challenge design and implementation (part 2)
More often than not, students in higher education are driven by assessments and achievements rather than the “learning journey” that can be accomplished through full engagement with provisioned material. Novel approaches are needed to improve engagement in and out of class time, and to achieve a gre...
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2022
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sg-ntu-dr.10356-1565512022-04-20T01:17:27Z Capture the flag challenge design and implementation (part 2) Tan, Kwok How Li Yi School of Computer Science and Engineering yi_li@ntu.edu.sg Engineering::Computer science and engineering More often than not, students in higher education are driven by assessments and achievements rather than the “learning journey” that can be accomplished through full engagement with provisioned material. Novel approaches are needed to improve engagement in and out of class time, and to achieve a greater depth of learning. We introduce the concept of Capture the Flag (CTF) which are series of challenges that require participants to exercise different skillsets to solve. In recent years, CTFs have emerged as a new approach that gamifies cybersecurity education to engage and attract more students into the field of cybersecurity. There is a growing use of CTF in informal educational settings and leisure-time competitions, but they are rarely applied to undergraduate university courses. This paper presents the design and evaluation of integrating CTF as a novel and unique approach to revitalise the cybersecurity education curriculum and assess learning activities. Bachelor of Engineering (Computer Science) 2022-04-20T01:17:27Z 2022-04-20T01:17:27Z 2022 Final Year Project (FYP) Tan, K. H. (2022). Capture the flag challenge design and implementation (part 2). Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/156551 https://hdl.handle.net/10356/156551 en application/pdf Nanyang Technological University |
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More often than not, students in higher education are driven by assessments and achievements rather than the “learning journey” that can be accomplished through full engagement with provisioned material. Novel approaches are needed to improve engagement in and out of class time, and to achieve a greater depth of learning. We introduce the concept of Capture the Flag (CTF) which are series of challenges that require participants to exercise different skillsets to solve. In recent years, CTFs have emerged as a new approach that gamifies cybersecurity education to engage and attract more students into the field of cybersecurity. There is a growing use of CTF in informal educational settings and leisure-time competitions, but they are rarely applied to undergraduate university courses. This paper presents the design and evaluation of integrating CTF as a novel and unique approach to revitalise the cybersecurity education curriculum and assess learning activities. |
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Li Yi |
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Li Yi Tan, Kwok How |
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Final Year Project |
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Tan, Kwok How |
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Tan, Kwok How |
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Capture the flag challenge design and implementation (part 2) |
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Capture the flag challenge design and implementation (part 2) |
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Capture the flag challenge design and implementation (part 2) |
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Capture the flag challenge design and implementation (part 2) |
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Capture the flag challenge design and implementation (part 2) |
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capture the flag challenge design and implementation (part 2) |
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Nanyang Technological University |
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2022 |
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https://hdl.handle.net/10356/156551 |
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