Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model

When designed well, serious games can support effective learning. This study used the communication mediation model to examine the process and outcomes of playing serious games, in this case, the science-themed game, Kerbal Space Program. During a 4-h research session, 241 undergraduate students pla...

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Bibliographic Details
Main Authors: Rosenthal, Sonny, Ratan, Rabindra A.
Other Authors: Wee Kim Wee School of Communication and Information
Format: Article
Language:English
Published: 2022
Subjects:
Online Access:https://hdl.handle.net/10356/161947
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Institution: Nanyang Technological University
Language: English
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