Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model
When designed well, serious games can support effective learning. This study used the communication mediation model to examine the process and outcomes of playing serious games, in this case, the science-themed game, Kerbal Space Program. During a 4-h research session, 241 undergraduate students pla...
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Main Authors: | Rosenthal, Sonny, Ratan, Rabindra A. |
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其他作者: | Wee Kim Wee School of Communication and Information |
格式: | Article |
語言: | English |
出版: |
2022
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主題: | |
在線閱讀: | https://hdl.handle.net/10356/161947 |
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