Virtual reality (VR) table tennis
Virtual Reality (VR) gaming has seen significant advancements in recent years. It provides players immersive experiences that mimic real-world interactions. This project aims to enhance the realism and interactivity of VR table tennis games by developing an AI opponent trained using Machine Learn...
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Format: | Final Year Project |
Language: | English |
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Nanyang Technological University
2024
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Online Access: | https://hdl.handle.net/10356/175228 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | Virtual Reality (VR) gaming has seen significant advancements in recent years. It provides
players immersive experiences that mimic real-world interactions. This project aims to
enhance the realism and interactivity of VR table tennis games by developing an AI opponent
trained using Machine Learning (ML) algorithm as compared to the convention rule-based
opponents. The research objectives include exploring the feasibility of implementing MLagents in VR gaming environments and assessing their effectiveness in creating challenging
opponents.This project will be utilizing ML-Agents Toolkit to implement Proximal Policy Optimization
on the table tennis paddle which will act as the agent. The project has achieved the basic goal
of creating an AI opponent which can return the ball through inference. Future Improvements could involve improvement of ball physics to simulate spinning effects
of the ball and training the model with 3-dimensional variables with greater computing
resources.Overall, this project has successfully demonstrated the feasibility integrating ML into VR,
allowing future game developers to create immersive and adaptive gaming experiences that
push the boundaries of VR entertainment. |
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