Virtual reality (VR) table tennis

Virtual Reality (VR) gaming has seen significant advancements in recent years. It provides players immersive experiences that mimic real-world interactions. This project aims to enhance the realism and interactivity of VR table tennis games by developing an AI opponent trained using Machine Learn...

Full description

Saved in:
Bibliographic Details
Main Author: Cheong, Yong Wen
Other Authors: Seah Hock Soon
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2024
Subjects:
Online Access:https://hdl.handle.net/10356/175228
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-175228
record_format dspace
spelling sg-ntu-dr.10356-1752282024-08-15T02:18:42Z Virtual reality (VR) table tennis Cheong, Yong Wen Seah Hock Soon School of Computer Science and Engineering ASHSSEAH@ntu.edu.sg Computer and Information Science Virtual reality Machine learning Virtual Reality (VR) gaming has seen significant advancements in recent years. It provides players immersive experiences that mimic real-world interactions. This project aims to enhance the realism and interactivity of VR table tennis games by developing an AI opponent trained using Machine Learning (ML) algorithm as compared to the convention rule-based opponents. The research objectives include exploring the feasibility of implementing MLagents in VR gaming environments and assessing their effectiveness in creating challenging opponents.This project will be utilizing ML-Agents Toolkit to implement Proximal Policy Optimization on the table tennis paddle which will act as the agent. The project has achieved the basic goal of creating an AI opponent which can return the ball through inference. Future Improvements could involve improvement of ball physics to simulate spinning effects of the ball and training the model with 3-dimensional variables with greater computing resources.Overall, this project has successfully demonstrated the feasibility integrating ML into VR, allowing future game developers to create immersive and adaptive gaming experiences that push the boundaries of VR entertainment. Bachelor's degree 2024-04-21T23:30:33Z 2024-04-21T23:30:33Z 2024 Final Year Project (FYP) Cheong, Y. W. (2024). Virtual reality (VR) table tennis. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/175228 https://hdl.handle.net/10356/175228 en SCSE23-0316 application/pdf Nanyang Technological University
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Computer and Information Science
Virtual reality
Machine learning
spellingShingle Computer and Information Science
Virtual reality
Machine learning
Cheong, Yong Wen
Virtual reality (VR) table tennis
description Virtual Reality (VR) gaming has seen significant advancements in recent years. It provides players immersive experiences that mimic real-world interactions. This project aims to enhance the realism and interactivity of VR table tennis games by developing an AI opponent trained using Machine Learning (ML) algorithm as compared to the convention rule-based opponents. The research objectives include exploring the feasibility of implementing MLagents in VR gaming environments and assessing their effectiveness in creating challenging opponents.This project will be utilizing ML-Agents Toolkit to implement Proximal Policy Optimization on the table tennis paddle which will act as the agent. The project has achieved the basic goal of creating an AI opponent which can return the ball through inference. Future Improvements could involve improvement of ball physics to simulate spinning effects of the ball and training the model with 3-dimensional variables with greater computing resources.Overall, this project has successfully demonstrated the feasibility integrating ML into VR, allowing future game developers to create immersive and adaptive gaming experiences that push the boundaries of VR entertainment.
author2 Seah Hock Soon
author_facet Seah Hock Soon
Cheong, Yong Wen
format Final Year Project
author Cheong, Yong Wen
author_sort Cheong, Yong Wen
title Virtual reality (VR) table tennis
title_short Virtual reality (VR) table tennis
title_full Virtual reality (VR) table tennis
title_fullStr Virtual reality (VR) table tennis
title_full_unstemmed Virtual reality (VR) table tennis
title_sort virtual reality (vr) table tennis
publisher Nanyang Technological University
publishDate 2024
url https://hdl.handle.net/10356/175228
_version_ 1814047181292699648