ThinkTune: auditory memory training game - investigating user engagement with words vs. nonwords
Concerns over cognitive decline have driven research into cognitive training applications like auditory memory games, offered on accessible training platforms. However, existing auditory cognitive training applications mainly focus on words, leaving the impact of nonwords underexplored. This stud...
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Format: | Final Year Project |
Language: | English |
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Nanyang Technological University
2024
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Online Access: | https://hdl.handle.net/10356/175700 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | Concerns over cognitive decline have driven research into cognitive training applications like
auditory memory games, offered on accessible training platforms. However, existing auditory
cognitive training applications mainly focus on words, leaving the impact of nonwords
underexplored. This study addresses this gap by developing "ThinkTune," a web application
utilizing both nonwords and words for auditory memory training. A user study investigated
the differential impact on user engagement. Results showed that nonwords, while
challenging, were found by some to be more rewarding upon success, hence increasing user
engagement. The study also identified design elements that contribute to user engagement in
ThinkTune such as audio-visual elements and difficulty progression. These findings suggest
that nonwords have potential in memory training applications, and that targeted design
elements can enhance user experience. |
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