Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective
As a recent phenomenon, gamification designs have gained increasing prominence in encouraging consumer participation in green logistics. The primary focus of this study is to investigate how gamification affects customer participation in green last-mile via e-commerce delivery platforms. Adopting an...
Saved in:
Main Authors: | , , , |
---|---|
Other Authors: | |
Format: | Article |
Language: | English |
Published: |
2024
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/180142 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-180142 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-1801422024-09-18T07:37:26Z Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective Liu, Xiaodi Zhou, Zengze Yuen, Kum Fai Wang, Xueqin School of Civil and Environmental Engineering Engineering Gamification affordances Technology acceptance model As a recent phenomenon, gamification designs have gained increasing prominence in encouraging consumer participation in green logistics. The primary focus of this study is to investigate how gamification affects customer participation in green last-mile via e-commerce delivery platforms. Adopting an integrated perspective that combines gamification affordances and technology acceptance, this research explores both the utilitarian and hedonic motivations underlying green logistics. A survey questionnaire is designed for data collection (n = 387) and structural equation modelling is applied for data analysis. Our findings suggest gamification affordances of competition, achievement, self-expression, and interactivity as the factors that directly or indirectly influence consumers' intention to engage in green logistics behaviour. This influence is mediated through perceived enjoyment, ease of use, and perceived usefulness. Furthermore, we find that consumers may prioritise social factors such as interactivity affordance over competition and achievement affordances in the gamified green logistics behaviour. These insights not only contribute to a better understanding of consumers' green logistics behaviours but also provide valuable guidance for logistics providers seeking to promote environmentally friendly practices among e-commerce and logistics users. This research was supported by the 4th Educational Training Program for Shipping, Port an Logistics from the Ministry of Oceans and Fisheries. 2024-09-18T07:37:26Z 2024-09-18T07:37:26Z 2024 Journal Article Liu, X., Zhou, Z., Yuen, K. F. & Wang, X. (2024). Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective. Journal of Retailing and Consumer Services, 79, 103808-. https://dx.doi.org/10.1016/j.jretconser.2024.103808 0969-6989 https://hdl.handle.net/10356/180142 10.1016/j.jretconser.2024.103808 2-s2.0-85188004387 79 103808 en Journal of Retailing and Consumer Services © 2024 Elsevier Ltd. All rights reserved. |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
Engineering Gamification affordances Technology acceptance model |
spellingShingle |
Engineering Gamification affordances Technology acceptance model Liu, Xiaodi Zhou, Zengze Yuen, Kum Fai Wang, Xueqin Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective |
description |
As a recent phenomenon, gamification designs have gained increasing prominence in encouraging consumer participation in green logistics. The primary focus of this study is to investigate how gamification affects customer participation in green last-mile via e-commerce delivery platforms. Adopting an integrated perspective that combines gamification affordances and technology acceptance, this research explores both the utilitarian and hedonic motivations underlying green logistics. A survey questionnaire is designed for data collection (n = 387) and structural equation modelling is applied for data analysis. Our findings suggest gamification affordances of competition, achievement, self-expression, and interactivity as the factors that directly or indirectly influence consumers' intention to engage in green logistics behaviour. This influence is mediated through perceived enjoyment, ease of use, and perceived usefulness. Furthermore, we find that consumers may prioritise social factors such as interactivity affordance over competition and achievement affordances in the gamified green logistics behaviour. These insights not only contribute to a better understanding of consumers' green logistics behaviours but also provide valuable guidance for logistics providers seeking to promote environmentally friendly practices among e-commerce and logistics users. |
author2 |
School of Civil and Environmental Engineering |
author_facet |
School of Civil and Environmental Engineering Liu, Xiaodi Zhou, Zengze Yuen, Kum Fai Wang, Xueqin |
format |
Article |
author |
Liu, Xiaodi Zhou, Zengze Yuen, Kum Fai Wang, Xueqin |
author_sort |
Liu, Xiaodi |
title |
Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective |
title_short |
Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective |
title_full |
Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective |
title_fullStr |
Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective |
title_full_unstemmed |
Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective |
title_sort |
green and gamified! an investigation of consumer participation in green last-mile from a gamification affordance perspective |
publishDate |
2024 |
url |
https://hdl.handle.net/10356/180142 |
_version_ |
1814047171208544256 |