Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective

As a recent phenomenon, gamification designs have gained increasing prominence in encouraging consumer participation in green logistics. The primary focus of this study is to investigate how gamification affects customer participation in green last-mile via e-commerce delivery platforms. Adopting an...

Full description

Saved in:
Bibliographic Details
Main Authors: Liu, Xiaodi, Zhou, Zengze, Yuen, Kum Fai, Wang, Xueqin
Other Authors: School of Civil and Environmental Engineering
Format: Article
Language:English
Published: 2024
Subjects:
Online Access:https://hdl.handle.net/10356/180142
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-180142
record_format dspace
spelling sg-ntu-dr.10356-1801422024-09-18T07:37:26Z Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective Liu, Xiaodi Zhou, Zengze Yuen, Kum Fai Wang, Xueqin School of Civil and Environmental Engineering Engineering Gamification affordances Technology acceptance model As a recent phenomenon, gamification designs have gained increasing prominence in encouraging consumer participation in green logistics. The primary focus of this study is to investigate how gamification affects customer participation in green last-mile via e-commerce delivery platforms. Adopting an integrated perspective that combines gamification affordances and technology acceptance, this research explores both the utilitarian and hedonic motivations underlying green logistics. A survey questionnaire is designed for data collection (n = 387) and structural equation modelling is applied for data analysis. Our findings suggest gamification affordances of competition, achievement, self-expression, and interactivity as the factors that directly or indirectly influence consumers' intention to engage in green logistics behaviour. This influence is mediated through perceived enjoyment, ease of use, and perceived usefulness. Furthermore, we find that consumers may prioritise social factors such as interactivity affordance over competition and achievement affordances in the gamified green logistics behaviour. These insights not only contribute to a better understanding of consumers' green logistics behaviours but also provide valuable guidance for logistics providers seeking to promote environmentally friendly practices among e-commerce and logistics users. This research was supported by the 4th Educational Training Program for Shipping, Port an Logistics from the Ministry of Oceans and Fisheries. 2024-09-18T07:37:26Z 2024-09-18T07:37:26Z 2024 Journal Article Liu, X., Zhou, Z., Yuen, K. F. & Wang, X. (2024). Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective. Journal of Retailing and Consumer Services, 79, 103808-. https://dx.doi.org/10.1016/j.jretconser.2024.103808 0969-6989 https://hdl.handle.net/10356/180142 10.1016/j.jretconser.2024.103808 2-s2.0-85188004387 79 103808 en Journal of Retailing and Consumer Services © 2024 Elsevier Ltd. All rights reserved.
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic Engineering
Gamification affordances
Technology acceptance model
spellingShingle Engineering
Gamification affordances
Technology acceptance model
Liu, Xiaodi
Zhou, Zengze
Yuen, Kum Fai
Wang, Xueqin
Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective
description As a recent phenomenon, gamification designs have gained increasing prominence in encouraging consumer participation in green logistics. The primary focus of this study is to investigate how gamification affects customer participation in green last-mile via e-commerce delivery platforms. Adopting an integrated perspective that combines gamification affordances and technology acceptance, this research explores both the utilitarian and hedonic motivations underlying green logistics. A survey questionnaire is designed for data collection (n = 387) and structural equation modelling is applied for data analysis. Our findings suggest gamification affordances of competition, achievement, self-expression, and interactivity as the factors that directly or indirectly influence consumers' intention to engage in green logistics behaviour. This influence is mediated through perceived enjoyment, ease of use, and perceived usefulness. Furthermore, we find that consumers may prioritise social factors such as interactivity affordance over competition and achievement affordances in the gamified green logistics behaviour. These insights not only contribute to a better understanding of consumers' green logistics behaviours but also provide valuable guidance for logistics providers seeking to promote environmentally friendly practices among e-commerce and logistics users.
author2 School of Civil and Environmental Engineering
author_facet School of Civil and Environmental Engineering
Liu, Xiaodi
Zhou, Zengze
Yuen, Kum Fai
Wang, Xueqin
format Article
author Liu, Xiaodi
Zhou, Zengze
Yuen, Kum Fai
Wang, Xueqin
author_sort Liu, Xiaodi
title Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective
title_short Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective
title_full Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective
title_fullStr Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective
title_full_unstemmed Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective
title_sort green and gamified! an investigation of consumer participation in green last-mile from a gamification affordance perspective
publishDate 2024
url https://hdl.handle.net/10356/180142
_version_ 1814047171208544256