dAI_GO: artificial intelligence for fighting games
dAI_GO investigates the implementation of an Actor-Critic (AC) model for training an artificial intelligence (AI) agent in a fighting game environment using the IkemenGO engine. The purpose is to develop agents capable of engaging in human-like adaptive behaviour during gameplay. The agent is intend...
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Main Author: | Teo, Ryan Cher Kean |
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Other Authors: | Seah Hock Soon |
Format: | Final Year Project |
Language: | English |
Published: |
Nanyang Technological University
2024
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/181090 |
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Institution: | Nanyang Technological University |
Language: | English |
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