dAI_GO: artificial intelligence for fighting games

dAI_GO investigates the implementation of an Actor-Critic (AC) model for training an artificial intelligence (AI) agent in a fighting game environment using the IkemenGO engine. The purpose is to develop agents capable of engaging in human-like adaptive behaviour during gameplay. The agent is intend...

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Bibliographic Details
Main Author: Teo, Ryan Cher Kean
Other Authors: Seah Hock Soon
Format: Final Year Project
Language:English
Published: Nanyang Technological University 2024
Subjects:
AI
Online Access:https://hdl.handle.net/10356/181090
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Institution: Nanyang Technological University
Language: English

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