High-performance computer animation rendering framework
Rendering computer animation frames is a very time consuming job. Using parallel computing on clusters and so-called render farms is a common solution to this problem. However, there also exists a significant obstacle in sending large gigabytes computer animation files across the Internet. In thi...
Saved in:
Main Author: | Chong, Anthony Soon Keong |
---|---|
Other Authors: | Alexei Sourin |
Format: | Theses and Dissertations |
Language: | English |
Published: |
2010
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/20928 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Similar Items
-
Rendering pipeline for anime-like shading.
by: Jia, Lei.
Published: (2011) -
Novel animation and rendering approaches to cartoon
by: Lu, Yixiang
Published: (2008) -
Artistic rendering in computer graphics
by: Lim, Florence Ming Hien.
Published: (2011) -
Framework for a realtime distributed rendering environment
by: Zhu, Huabing
Published: (2008) -
Efficient computations of scalable caustic rendering and reconstruction
by: Budianto Tandianus
Published: (2015)