Real-time animation of grass
Real-time grass has many applications, such as in games, simulators and virtual reality. Physically-based simulation of grass-grass, grass-object, grass-terrain and grass-wind interactions requires a high computational cost. In this thesis, we present a method to animate grass in real-time by consid...
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Main Author: | Chen, Kan |
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Other Authors: | Henry Johan |
Format: | Theses and Dissertations |
Language: | English |
Published: |
2010
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/36294 |
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Institution: | Nanyang Technological University |
Language: | English |
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