Building learning mini-games
Games engage us, capturing our attention and are part of modern culture. Nearly all children play video games, and gaming is common in college as well. Games offer the potential to be immersive, experiential learning environments. This project seeks to study the possibilities offered by games and bl...
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2011
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sg-ntu-dr.10356-439042023-03-03T20:28:55Z Building learning mini-games Kapur, Kanav. Miao Chun Yan School of Computer Engineering Emerging Research Lab DRNTU::Engineering Games engage us, capturing our attention and are part of modern culture. Nearly all children play video games, and gaming is common in college as well. Games offer the potential to be immersive, experiential learning environments. This project seeks to study the possibilities offered by games and blend education with technology by seamlessly integrating learning with games. Limited research has been conducted in the area of educational games. However, no model or approach has been identified as yet which offers a viable and sustainable means of utilizing games in education. This project reviews previous research in this field and builds on that by designing and developing learning mini-games as a proof-of-concept. 3 Learning Mini-games were conceptualized and built using Adobe Flash technologies in this project to explore the feasibility of developing games based on concept maps for educational purposes. Bachelor of Engineering (Computer Science) 2011-05-12T07:44:42Z 2011-05-12T07:44:42Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/43904 en Nanyang Technological University 88 p. application/pdf |
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DRNTU::Engineering Kapur, Kanav. Building learning mini-games |
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Games engage us, capturing our attention and are part of modern culture. Nearly all children play video games, and gaming is common in college as well. Games offer the potential to be immersive, experiential learning environments. This project seeks to study the possibilities offered by games and blend education with technology by seamlessly integrating learning with games.
Limited research has been conducted in the area of educational games. However, no model or approach has been identified as yet which offers a viable and sustainable means of utilizing games in education. This project reviews previous research in this field and builds on that by designing and developing learning mini-games as a proof-of-concept.
3 Learning Mini-games were conceptualized and built using Adobe Flash technologies in this project to explore the feasibility of developing games based on concept maps for educational purposes. |
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Miao Chun Yan |
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Miao Chun Yan Kapur, Kanav. |
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Final Year Project |
author |
Kapur, Kanav. |
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Kapur, Kanav. |
title |
Building learning mini-games |
title_short |
Building learning mini-games |
title_full |
Building learning mini-games |
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Building learning mini-games |
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Building learning mini-games |
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building learning mini-games |
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2011 |
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http://hdl.handle.net/10356/43904 |
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1759854889421242368 |