Game engine programming
This report will summarize the student’s Final Year Project. The student aims to develop a game using Nanyang Technological University gameLAB’s game engine – GameFactory and elevates the engine for research. The game will also be used as a showcase game for GameFactory. Game design and techn...
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2011
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sg-ntu-dr.10356-440212023-03-03T20:32:20Z Game engine programming Liu, Deyang. Seah Hock Soon School of Computer Engineering Game Lab DRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences DRNTU::Engineering::Computer science and engineering::Software::Programming techniques This report will summarize the student’s Final Year Project. The student aims to develop a game using Nanyang Technological University gameLAB’s game engine – GameFactory and elevates the engine for research. The game will also be used as a showcase game for GameFactory. Game design and technical design of the implemented game are documented in this report. Game programmers and designers can use this document as the guide on how to develop game using GameFactory. The conclusion of the report will sum up the entire experience and insights in developing the game on GameFactory. Bachelor of Engineering (Computer Engineering) 2011-05-19T06:01:48Z 2011-05-19T06:01:48Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/44021 en Nanyang Technological University 57 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences DRNTU::Engineering::Computer science and engineering::Software::Programming techniques Liu, Deyang. Game engine programming |
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This report will summarize the student’s Final Year Project. The student aims to develop a game using Nanyang Technological University gameLAB’s game engine – GameFactory and elevates the engine for research. The game will also be used as a showcase game for GameFactory.
Game design and technical design of the implemented game are documented in this report. Game programmers and designers can use this document as the guide on how to develop game using GameFactory.
The conclusion of the report will sum up the entire experience and insights in developing the game on GameFactory. |
author2 |
Seah Hock Soon |
author_facet |
Seah Hock Soon Liu, Deyang. |
format |
Final Year Project |
author |
Liu, Deyang. |
author_sort |
Liu, Deyang. |
title |
Game engine programming |
title_short |
Game engine programming |
title_full |
Game engine programming |
title_fullStr |
Game engine programming |
title_full_unstemmed |
Game engine programming |
title_sort |
game engine programming |
publishDate |
2011 |
url |
http://hdl.handle.net/10356/44021 |
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1759857470314905600 |