Development of a networked car racing game based on a standalone car racing game
Setting up a client server based distributed environment is the basic step of testing some interest management algorithms. This distributed system can be simply a networked car racing game modified from a standalone racing game. The purpose of my project is to build such a networked game based on an...
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sg-ntu-dr.10356-440502023-03-03T20:47:55Z Development of a networked car racing game based on a standalone car racing game Wang, Yiyuan. Tang Xueyan School of Computer Engineering Parallel and Distributed Computing Centre DRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences Setting up a client server based distributed environment is the basic step of testing some interest management algorithms. This distributed system can be simply a networked car racing game modified from a standalone racing game. The purpose of my project is to build such a networked game based on an open source standalone game. The approach is to build both the client program and the server program separately. The client program gets the inputs from the user and then sends them to the server program for procession. After computation, the server program sends the updated statuses of the cars back to the client for display. The messages are exchanged via their sockets. To implement the programs, the original code was carefully studied regarding to the useful data structures and the game updating procedure. Bachelor of Engineering (Computer Science) 2011-05-20T07:59:29Z 2011-05-20T07:59:29Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/44050 en Nanyang Technological University 55 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computer applications::Social and behavioral sciences Wang, Yiyuan. Development of a networked car racing game based on a standalone car racing game |
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Setting up a client server based distributed environment is the basic step of testing some interest management algorithms. This distributed system can be simply a networked car racing game modified from a standalone racing game. The purpose of my project is to build such a networked game based on an open source standalone game.
The approach is to build both the client program and the server program separately. The client program gets the inputs from the user and then sends them to the server program for procession. After computation, the server program sends the updated statuses of the cars back to the client for display. The messages are exchanged via their sockets. To implement the programs, the original code was carefully studied regarding to the useful data structures and the game updating procedure. |
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Tang Xueyan |
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Tang Xueyan Wang, Yiyuan. |
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Final Year Project |
author |
Wang, Yiyuan. |
author_sort |
Wang, Yiyuan. |
title |
Development of a networked car racing game based on a standalone car racing game |
title_short |
Development of a networked car racing game based on a standalone car racing game |
title_full |
Development of a networked car racing game based on a standalone car racing game |
title_fullStr |
Development of a networked car racing game based on a standalone car racing game |
title_full_unstemmed |
Development of a networked car racing game based on a standalone car racing game |
title_sort |
development of a networked car racing game based on a standalone car racing game |
publishDate |
2011 |
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http://hdl.handle.net/10356/44050 |
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1759856794141720576 |