Interactive physics-based animation

Multi-touch technologies have been increasingly popular from past to now. The reasons to its popularity are primarily due to the comfort on our fingers and also simultaneous multi-inputs. It is offered in a wide variety of software and game applications. These advantages are also seen in many differ...

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Bibliographic Details
Main Author: Yap, Ezra Boon Chao.
Other Authors: Goh Wooi Boon
Format: Final Year Project
Language:English
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/10356/44075
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Institution: Nanyang Technological University
Language: English
Description
Summary:Multi-touch technologies have been increasingly popular from past to now. The reasons to its popularity are primarily due to the comfort on our fingers and also simultaneous multi-inputs. It is offered in a wide variety of software and game applications. These advantages are also seen in many different types of hardware such as handheld devices and tabletop displays that have built-in multi-touch system. The physics engine is a computer software that provides simulation of physical systems such as collision detection and rigid body. It acts as a game library for game developers. The physics engine is considered to be quite popular as it is clearly seen to be included in almost every game engine such as unreal engine.