Simulation and animation of locomotion of fictional creatures.

This project is an attempt at formulation of general methods to simulate the locomotion of multi-legged creatures. Adapting studies ranging from biological mechanics to robotics, this project consolidates various similar concepts proposed and methods which are intuitively logical, to construct a...

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書目詳細資料
主要作者: Toh, Wei Ping.
其他作者: Cheong Siew Ann
格式: Final Year Project
語言:English
出版: 2011
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在線閱讀:http://hdl.handle.net/10356/44480
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總結:This project is an attempt at formulation of general methods to simulate the locomotion of multi-legged creatures. Adapting studies ranging from biological mechanics to robotics, this project consolidates various similar concepts proposed and methods which are intuitively logical, to construct a method of simulating and animating the locomotion of multi-legged creatures. Using a test creature of ten legs, motion and control modules are developed. It was found that without realistic parameters, the spring-force motion model yields unrealistic locomotion. Hence, a feasible motion module was developed intuitively through modelling after inverted pendulums.