Buddy buddy - bringing casual and hardcore gamers together.

This report discusses the rationale behind and the development process of Buddy Buddy. The project began with an interest in the feasibility of creating a video game that can cater to both the casual and hardcore gamers. Buddy Buddy’s focus on making social interactions in the game stemmed from the...

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Main Author: Chen, Weiwen.
Other Authors: Sven J Norris
Format: Final Year Project
Language:English
Published: 2012
Subjects:
Online Access:http://hdl.handle.net/10356/48726
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-48726
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spelling sg-ntu-dr.10356-487262019-12-10T12:08:00Z Buddy buddy - bringing casual and hardcore gamers together. Chen, Weiwen. Sven J Norris School of Art, Design and Media DRNTU::Visual arts and music::Media This report discusses the rationale behind and the development process of Buddy Buddy. The project began with an interest in the feasibility of creating a video game that can cater to both the casual and hardcore gamers. Buddy Buddy’s focus on making social interactions in the game stemmed from the casual games found on social networking sites while the complex relationships formed as a result of those interactions create mechanics that are more akin to those from core games. Discussed in the report are the issues faced while attempts were made to balance up the gameplay for the two types of gamer and design considerations and decisions taken in response to those issues. Bachelor of Fine Arts 2012-05-09T00:43:48Z 2012-05-09T00:43:48Z 2012 2012 Final Year Project (FYP) http://hdl.handle.net/10356/48726 en Nanyang Technological University 36 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Visual arts and music::Media
spellingShingle DRNTU::Visual arts and music::Media
Chen, Weiwen.
Buddy buddy - bringing casual and hardcore gamers together.
description This report discusses the rationale behind and the development process of Buddy Buddy. The project began with an interest in the feasibility of creating a video game that can cater to both the casual and hardcore gamers. Buddy Buddy’s focus on making social interactions in the game stemmed from the casual games found on social networking sites while the complex relationships formed as a result of those interactions create mechanics that are more akin to those from core games. Discussed in the report are the issues faced while attempts were made to balance up the gameplay for the two types of gamer and design considerations and decisions taken in response to those issues.
author2 Sven J Norris
author_facet Sven J Norris
Chen, Weiwen.
format Final Year Project
author Chen, Weiwen.
author_sort Chen, Weiwen.
title Buddy buddy - bringing casual and hardcore gamers together.
title_short Buddy buddy - bringing casual and hardcore gamers together.
title_full Buddy buddy - bringing casual and hardcore gamers together.
title_fullStr Buddy buddy - bringing casual and hardcore gamers together.
title_full_unstemmed Buddy buddy - bringing casual and hardcore gamers together.
title_sort buddy buddy - bringing casual and hardcore gamers together.
publishDate 2012
url http://hdl.handle.net/10356/48726
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