Buddy buddy - bringing casual and hardcore gamers together.
This report discusses the rationale behind and the development process of Buddy Buddy. The project began with an interest in the feasibility of creating a video game that can cater to both the casual and hardcore gamers. Buddy Buddy’s focus on making social interactions in the game stemmed from the...
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sg-ntu-dr.10356-487262019-12-10T12:08:00Z Buddy buddy - bringing casual and hardcore gamers together. Chen, Weiwen. Sven J Norris School of Art, Design and Media DRNTU::Visual arts and music::Media This report discusses the rationale behind and the development process of Buddy Buddy. The project began with an interest in the feasibility of creating a video game that can cater to both the casual and hardcore gamers. Buddy Buddy’s focus on making social interactions in the game stemmed from the casual games found on social networking sites while the complex relationships formed as a result of those interactions create mechanics that are more akin to those from core games. Discussed in the report are the issues faced while attempts were made to balance up the gameplay for the two types of gamer and design considerations and decisions taken in response to those issues. Bachelor of Fine Arts 2012-05-09T00:43:48Z 2012-05-09T00:43:48Z 2012 2012 Final Year Project (FYP) http://hdl.handle.net/10356/48726 en Nanyang Technological University 36 p. application/pdf |
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DRNTU::Visual arts and music::Media Chen, Weiwen. Buddy buddy - bringing casual and hardcore gamers together. |
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This report discusses the rationale behind and the development process of Buddy Buddy. The project began with an interest in the feasibility of creating a video game that can cater to both the casual and hardcore gamers. Buddy Buddy’s focus on making social interactions in the game stemmed from the casual games found on social networking sites while the complex relationships formed as a result of those interactions create mechanics that are more akin to those from core games. Discussed in the report are the issues faced while attempts were made to balance up the gameplay for the two types of gamer and design considerations and decisions taken in response to those issues. |
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Sven J Norris |
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Sven J Norris Chen, Weiwen. |
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Final Year Project |
author |
Chen, Weiwen. |
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Chen, Weiwen. |
title |
Buddy buddy - bringing casual and hardcore gamers together. |
title_short |
Buddy buddy - bringing casual and hardcore gamers together. |
title_full |
Buddy buddy - bringing casual and hardcore gamers together. |
title_fullStr |
Buddy buddy - bringing casual and hardcore gamers together. |
title_full_unstemmed |
Buddy buddy - bringing casual and hardcore gamers together. |
title_sort |
buddy buddy - bringing casual and hardcore gamers together. |
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2012 |
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http://hdl.handle.net/10356/48726 |
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1681037751987732480 |