Buddy buddy - bringing casual and hardcore gamers together.
This report discusses the rationale behind and the development process of Buddy Buddy. The project began with an interest in the feasibility of creating a video game that can cater to both the casual and hardcore gamers. Buddy Buddy’s focus on making social interactions in the game stemmed from the...
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Main Author: | Chen, Weiwen. |
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Other Authors: | Sven J Norris |
Format: | Final Year Project |
Language: | English |
Published: |
2012
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Subjects: | |
Online Access: | http://hdl.handle.net/10356/48726 |
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Institution: | Nanyang Technological University |
Language: | English |
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