Social factors that drives consumption and spending in social games.

Social gaming is taking an increasing market share in the entire gaming market. As the world continues in its technological advancement, more and more platforms are offered to people to consume different forms of content with social games taking up a significant share of their time on these devices....

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Main Author: Yip, Janice Hui Zhen.
Other Authors: School of Humanities and Social Sciences
Format: Final Year Project
Language:English
Published: 2013
Subjects:
Online Access:http://hdl.handle.net/10356/51671
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-516712019-12-10T13:51:21Z Social factors that drives consumption and spending in social games. Yip, Janice Hui Zhen. School of Humanities and Social Sciences Sam Han DRNTU::Humanities Social gaming is taking an increasing market share in the entire gaming market. As the world continues in its technological advancement, more and more platforms are offered to people to consume different forms of content with social games taking up a significant share of their time on these devices. As it is today, the social gaming market, where people have the option of playing for free or paying real money is worth billions of dollars. This paper seeks to understand what social factors in our evolving society drives this growth in consumption for social games and more importantly what motivates people to spend real money on something they can play for free. Key Words: Social Games, Social Capital, Virtual Goods, Virtual Consumption, Online Gaming Consumption Bachelor of Arts 2013-04-08T04:21:26Z 2013-04-08T04:21:26Z 2013 2013 Final Year Project (FYP) http://hdl.handle.net/10356/51671 en Nanyang Technological University 27 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Humanities
spellingShingle DRNTU::Humanities
Yip, Janice Hui Zhen.
Social factors that drives consumption and spending in social games.
description Social gaming is taking an increasing market share in the entire gaming market. As the world continues in its technological advancement, more and more platforms are offered to people to consume different forms of content with social games taking up a significant share of their time on these devices. As it is today, the social gaming market, where people have the option of playing for free or paying real money is worth billions of dollars. This paper seeks to understand what social factors in our evolving society drives this growth in consumption for social games and more importantly what motivates people to spend real money on something they can play for free. Key Words: Social Games, Social Capital, Virtual Goods, Virtual Consumption, Online Gaming Consumption
author2 School of Humanities and Social Sciences
author_facet School of Humanities and Social Sciences
Yip, Janice Hui Zhen.
format Final Year Project
author Yip, Janice Hui Zhen.
author_sort Yip, Janice Hui Zhen.
title Social factors that drives consumption and spending in social games.
title_short Social factors that drives consumption and spending in social games.
title_full Social factors that drives consumption and spending in social games.
title_fullStr Social factors that drives consumption and spending in social games.
title_full_unstemmed Social factors that drives consumption and spending in social games.
title_sort social factors that drives consumption and spending in social games.
publishDate 2013
url http://hdl.handle.net/10356/51671
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