Deniably real.

The advancement of immersive technologies results in the human obsession to represent reality through simulation experiences. These traits can be found in cinemas, gaming screens, theme parks and even virtual reality goggles. This project deals with our never-ending quest to imitate the operation of...

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Bibliographic Details
Main Author: Goh, Daryl Tian Sheng.
Other Authors: Kenneth Feinstein
Format: Final Year Project
Language:English
Published: 2013
Subjects:
Online Access:http://hdl.handle.net/10356/52337
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Institution: Nanyang Technological University
Language: English
Description
Summary:The advancement of immersive technologies results in the human obsession to represent reality through simulation experiences. These traits can be found in cinemas, gaming screens, theme parks and even virtual reality goggles. This project deals with our never-ending quest to imitate the operation of real-world processes or systems in the postmodern through the metaphor of a window. I am interested in opening a discussion on how semiotics is heavily used in the contemporaneity. It also initiates a discourse of representations and reality.