Deniably real.
The advancement of immersive technologies results in the human obsession to represent reality through simulation experiences. These traits can be found in cinemas, gaming screens, theme parks and even virtual reality goggles. This project deals with our never-ending quest to imitate the operation of...
محفوظ في:
المؤلف الرئيسي: | |
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مؤلفون آخرون: | |
التنسيق: | Final Year Project |
اللغة: | English |
منشور في: |
2013
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الموضوعات: | |
الوصول للمادة أونلاين: | http://hdl.handle.net/10356/52337 |
الوسوم: |
إضافة وسم
لا توجد وسوم, كن أول من يضع وسما على هذه التسجيلة!
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المؤسسة: | Nanyang Technological University |
اللغة: | English |
الملخص: | The advancement of immersive technologies results in the human obsession to represent reality through simulation experiences. These traits can be found in cinemas, gaming screens, theme parks and even virtual reality goggles. This project deals with our never-ending quest to imitate the operation of real-world processes or systems in the postmodern through the metaphor of a window. I am interested in opening a discussion on how semiotics is heavily used in the contemporaneity. It also initiates a discourse of representations and reality. |
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