Deniably real.

The advancement of immersive technologies results in the human obsession to represent reality through simulation experiences. These traits can be found in cinemas, gaming screens, theme parks and even virtual reality goggles. This project deals with our never-ending quest to imitate the operation of...

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Main Author: Goh, Daryl Tian Sheng.
Other Authors: Kenneth Feinstein
Format: Final Year Project
Language:English
Published: 2013
Subjects:
Online Access:http://hdl.handle.net/10356/52337
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-52337
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spelling sg-ntu-dr.10356-523372020-07-13T06:02:52Z Deniably real. Goh, Daryl Tian Sheng. Kenneth Feinstein School of Art, Design and Media DRNTU::Visual arts and music::Arts in general DRNTU::Visual arts and music::Visual arts The advancement of immersive technologies results in the human obsession to represent reality through simulation experiences. These traits can be found in cinemas, gaming screens, theme parks and even virtual reality goggles. This project deals with our never-ending quest to imitate the operation of real-world processes or systems in the postmodern through the metaphor of a window. I am interested in opening a discussion on how semiotics is heavily used in the contemporaneity. It also initiates a discourse of representations and reality. Bachelor of Fine Arts 2013-05-06T03:35:18Z 2013-05-06T03:35:18Z 2013 2013 Final Year Project (FYP) http://hdl.handle.net/10356/52337 en Nanyang Technological University 11 p. application/pdf text/html text/html
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Visual arts and music::Arts in general
DRNTU::Visual arts and music::Visual arts
spellingShingle DRNTU::Visual arts and music::Arts in general
DRNTU::Visual arts and music::Visual arts
Goh, Daryl Tian Sheng.
Deniably real.
description The advancement of immersive technologies results in the human obsession to represent reality through simulation experiences. These traits can be found in cinemas, gaming screens, theme parks and even virtual reality goggles. This project deals with our never-ending quest to imitate the operation of real-world processes or systems in the postmodern through the metaphor of a window. I am interested in opening a discussion on how semiotics is heavily used in the contemporaneity. It also initiates a discourse of representations and reality.
author2 Kenneth Feinstein
author_facet Kenneth Feinstein
Goh, Daryl Tian Sheng.
format Final Year Project
author Goh, Daryl Tian Sheng.
author_sort Goh, Daryl Tian Sheng.
title Deniably real.
title_short Deniably real.
title_full Deniably real.
title_fullStr Deniably real.
title_full_unstemmed Deniably real.
title_sort deniably real.
publishDate 2013
url http://hdl.handle.net/10356/52337
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