Implementing vision-based navigation in a hybrid 3D virtual-reality UDK-based simulator
This Final Year Project was taken by the author during his final year as one of the requirement to obtain degree of Bachelor Engineering. This project aims to implement vision-based navigation algorithms in a hybrid 3D simulator for multiple agent systems based on UDK. The algorithms wil...
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sg-ntu-dr.10356-531472023-07-07T16:14:31Z Implementing vision-based navigation in a hybrid 3D virtual-reality UDK-based simulator Pakha, Chrisma Nasirochman Xie Lihua School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Control and instrumentation::Robotics This Final Year Project was taken by the author during his final year as one of the requirement to obtain degree of Bachelor Engineering. This project aims to implement vision-based navigation algorithms in a hybrid 3D simulator for multiple agent systems based on UDK. The algorithms will then be integrated into a search and exploration modular of the simulator. This Simultaneous Localization and Mapping (SLAM) problem is also known as the Kidnapped Robot Problem, a situation where a robot is carried to an arbitrary location. The simulation environment used is the Unreal Engine developed by Epic Games. Although the Unreal Engine allows simulating the robot, there are certain holes that the Unreal Engine might not be able to fill, which are the Vision System and the localization and mapping algorithm. In this project, the author focuses on integrating the SLAM algorithm to the Unreal Engine using the Robot Operating System (ROS) which runs on Ubuntu. ROS provides hardware abstraction, device drivers, libraries, message-passing and many more that might be useful for building an application for the robot in the Simulator. Up until now, two SLAM algorithms were implemented into two different robots. The GMapping was implemented on Unmanned Ground Vehicle (UGV) and the PTAM was implemented on Unmanned Aerial Vehicle (UAV). Several maps were used for testing and each SLAM algorithm produces different output. In this report the framework used and how to implement them are provided. In the end, a discussion regarding the results and improvements for future works are presented Bachelor of Engineering 2013-05-30T04:07:44Z 2013-05-30T04:07:44Z 2013 2013 Final Year Project (FYP) http://hdl.handle.net/10356/53147 en Nanyang Technological University 95 p. application/pdf |
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DRNTU::Engineering::Electrical and electronic engineering::Control and instrumentation::Robotics Pakha, Chrisma Nasirochman Implementing vision-based navigation in a hybrid 3D virtual-reality UDK-based simulator |
description |
This Final Year Project was taken by the author during his final year as one of the
requirement to obtain degree of Bachelor Engineering. This project aims to
implement vision-based navigation algorithms in a hybrid 3D simulator for multiple
agent systems based on UDK. The algorithms will then be integrated into a search
and exploration modular of the simulator. This Simultaneous Localization and
Mapping (SLAM) problem is also known as the Kidnapped Robot Problem, a
situation where a robot is carried to an arbitrary location.
The simulation environment used is the Unreal Engine developed by Epic Games.
Although the Unreal Engine allows simulating the robot, there are certain holes that
the Unreal Engine might not be able to fill, which are the Vision System and the
localization and mapping algorithm.
In this project, the author focuses on integrating the SLAM algorithm to the Unreal
Engine using the Robot Operating System (ROS) which runs on Ubuntu. ROS
provides hardware abstraction, device drivers, libraries, message-passing and many
more that might be useful for building an application for the robot in the Simulator.
Up until now, two SLAM algorithms were implemented into two different robots.
The GMapping was implemented on Unmanned Ground Vehicle (UGV) and the
PTAM was implemented on Unmanned Aerial Vehicle (UAV). Several maps were
used for testing and each SLAM algorithm produces different output.
In this report the framework used and how to implement them are provided. In the
end, a discussion regarding the results and improvements for future works are
presented |
author2 |
Xie Lihua |
author_facet |
Xie Lihua Pakha, Chrisma Nasirochman |
format |
Final Year Project |
author |
Pakha, Chrisma Nasirochman |
author_sort |
Pakha, Chrisma Nasirochman |
title |
Implementing vision-based navigation in a hybrid 3D virtual-reality UDK-based simulator |
title_short |
Implementing vision-based navigation in a hybrid 3D virtual-reality UDK-based simulator |
title_full |
Implementing vision-based navigation in a hybrid 3D virtual-reality UDK-based simulator |
title_fullStr |
Implementing vision-based navigation in a hybrid 3D virtual-reality UDK-based simulator |
title_full_unstemmed |
Implementing vision-based navigation in a hybrid 3D virtual-reality UDK-based simulator |
title_sort |
implementing vision-based navigation in a hybrid 3d virtual-reality udk-based simulator |
publishDate |
2013 |
url |
http://hdl.handle.net/10356/53147 |
_version_ |
1772825195036278784 |