Learning efficacy and user acceptance of a game-based social skills learning environment
Social maladjustment places children at risk in early life as they are integral to many emotional, behavioral and psychological problems. If left untreated, these negative consequences may be precursors of serious problems in adulthood such as adult psychopathology and criminality. The possible dele...
Saved in:
Main Author: | Tan, Jean Lee |
---|---|
Other Authors: | Ang Pei-Hui, Rebecca |
Format: | Theses and Dissertations |
Language: | English |
Published: |
2013
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/53394 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Similar Items
-
Using the technology acceptance model to investigate students' acceptance of weblogs for learning in higher education.
by: Lew, Elaine Yee Wen.
Published: (2008) -
Player acceptance of human computation games
by: Wang, Xiaohui
Published: (2018) -
Investigating user-centered human computation games : the roles of perceived enjoyment and its antecedents
by: Pe-Than, Ei Pa Pa
Published: (2016) -
An interactive learning environment for a dynamic educational digital library
by: Theng, Yin-Leng, et al.
Published: (2010) -
Implementation of a web-based user interface for displaying images with embedded geographical information.
by: Chiam, Clarence Toon Yao.
Published: (2008)