Cloud-gaming system development

Cloud Gaming or Games-as-a-Service (GaaS) is classified under the Software as a Service (SaaS). The service operates either by streaming video of the game that is run on a server to a thin client. The input commands will be read from the thin client and transmitted back to the game server to process...

Full description

Saved in:
Bibliographic Details
Main Author: Goh, Bing Zhe
Other Authors: Cai Wentong
Format: Final Year Project
Language:English
Published: 2014
Subjects:
Online Access:http://hdl.handle.net/10356/59127
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
Description
Summary:Cloud Gaming or Games-as-a-Service (GaaS) is classified under the Software as a Service (SaaS). The service operates either by streaming video of the game that is run on a server to a thin client. The input commands will be read from the thin client and transmitted back to the game server to process. This usually requires dedicated software running on the client machine and high speed network connection. This project aims to develop a web-based cloud gaming system that use VNC as a go-between of the client and the server. As the RFB display protocol in VNC is not suitable for playing games due to it being unable to handle the rapid screen transition during gaming, the display protocol will be replace with video streaming.