Cloud-gaming system development
Cloud Gaming or Games-as-a-Service (GaaS) is classified under the Software as a Service (SaaS). The service operates either by streaming video of the game that is run on a server to a thin client. The input commands will be read from the thin client and transmitted back to the game server to process...
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Format: | Final Year Project |
Language: | English |
Published: |
2014
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Subjects: | |
Online Access: | http://hdl.handle.net/10356/59127 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | Cloud Gaming or Games-as-a-Service (GaaS) is classified under the Software as a Service (SaaS). The service operates either by streaming video of the game that is run on a server to a thin client. The input commands will be read from the thin client and transmitted back to the game server to process. This usually requires dedicated software running on the client machine and high speed network connection. This project aims to develop a web-based cloud gaming system that use VNC as a go-between of the client and the server. As the RFB display protocol in VNC is not suitable for playing games due to it being unable to handle the rapid screen transition during gaming, the display protocol will be replace with video streaming. |
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