Cloud-gaming system development

Cloud Gaming or Games-as-a-Service (GaaS) is classified under the Software as a Service (SaaS). The service operates either by streaming video of the game that is run on a server to a thin client. The input commands will be read from the thin client and transmitted back to the game server to process...

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Bibliographic Details
Main Author: Goh, Bing Zhe
Other Authors: Cai Wentong
Format: Final Year Project
Language:English
Published: 2014
Subjects:
Online Access:http://hdl.handle.net/10356/59127
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-59127
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spelling sg-ntu-dr.10356-591272023-03-03T20:56:15Z Cloud-gaming system development Goh, Bing Zhe Cai Wentong School of Computer Engineering Parallel and Distributed Computing Centre DRNTU::Engineering::Computer science and engineering::Computer systems organization::Special-purpose and application-based systems Cloud Gaming or Games-as-a-Service (GaaS) is classified under the Software as a Service (SaaS). The service operates either by streaming video of the game that is run on a server to a thin client. The input commands will be read from the thin client and transmitted back to the game server to process. This usually requires dedicated software running on the client machine and high speed network connection. This project aims to develop a web-based cloud gaming system that use VNC as a go-between of the client and the server. As the RFB display protocol in VNC is not suitable for playing games due to it being unable to handle the rapid screen transition during gaming, the display protocol will be replace with video streaming. Bachelor of Engineering (Computer Science) 2014-04-23T11:55:25Z 2014-04-23T11:55:25Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/59127 en Nanyang Technological University 52 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computer systems organization::Special-purpose and application-based systems
spellingShingle DRNTU::Engineering::Computer science and engineering::Computer systems organization::Special-purpose and application-based systems
Goh, Bing Zhe
Cloud-gaming system development
description Cloud Gaming or Games-as-a-Service (GaaS) is classified under the Software as a Service (SaaS). The service operates either by streaming video of the game that is run on a server to a thin client. The input commands will be read from the thin client and transmitted back to the game server to process. This usually requires dedicated software running on the client machine and high speed network connection. This project aims to develop a web-based cloud gaming system that use VNC as a go-between of the client and the server. As the RFB display protocol in VNC is not suitable for playing games due to it being unable to handle the rapid screen transition during gaming, the display protocol will be replace with video streaming.
author2 Cai Wentong
author_facet Cai Wentong
Goh, Bing Zhe
format Final Year Project
author Goh, Bing Zhe
author_sort Goh, Bing Zhe
title Cloud-gaming system development
title_short Cloud-gaming system development
title_full Cloud-gaming system development
title_fullStr Cloud-gaming system development
title_full_unstemmed Cloud-gaming system development
title_sort cloud-gaming system development
publishDate 2014
url http://hdl.handle.net/10356/59127
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