Cloud-gaming system development
Cloud Gaming or Games-as-a-Service (GaaS) is classified under the Software as a Service (SaaS). The service operates either by streaming video of the game that is run on a server to a thin client. The input commands will be read from the thin client and transmitted back to the game server to process...
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2014
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sg-ntu-dr.10356-591272023-03-03T20:56:15Z Cloud-gaming system development Goh, Bing Zhe Cai Wentong School of Computer Engineering Parallel and Distributed Computing Centre DRNTU::Engineering::Computer science and engineering::Computer systems organization::Special-purpose and application-based systems Cloud Gaming or Games-as-a-Service (GaaS) is classified under the Software as a Service (SaaS). The service operates either by streaming video of the game that is run on a server to a thin client. The input commands will be read from the thin client and transmitted back to the game server to process. This usually requires dedicated software running on the client machine and high speed network connection. This project aims to develop a web-based cloud gaming system that use VNC as a go-between of the client and the server. As the RFB display protocol in VNC is not suitable for playing games due to it being unable to handle the rapid screen transition during gaming, the display protocol will be replace with video streaming. Bachelor of Engineering (Computer Science) 2014-04-23T11:55:25Z 2014-04-23T11:55:25Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/59127 en Nanyang Technological University 52 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computer systems organization::Special-purpose and application-based systems Goh, Bing Zhe Cloud-gaming system development |
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Cloud Gaming or Games-as-a-Service (GaaS) is classified under the Software as a Service (SaaS). The service operates either by streaming video of the game that is run on a server to a thin client. The input commands will be read from the thin client and transmitted back to the game server to process. This usually requires dedicated software running on the client machine and high speed network connection. This project aims to develop a web-based cloud gaming system that use VNC as a go-between of the client and the server. As the RFB display protocol in VNC is not suitable for playing games due to it being unable to handle the rapid screen transition during gaming, the display protocol will be replace with video streaming. |
author2 |
Cai Wentong |
author_facet |
Cai Wentong Goh, Bing Zhe |
format |
Final Year Project |
author |
Goh, Bing Zhe |
author_sort |
Goh, Bing Zhe |
title |
Cloud-gaming system development |
title_short |
Cloud-gaming system development |
title_full |
Cloud-gaming system development |
title_fullStr |
Cloud-gaming system development |
title_full_unstemmed |
Cloud-gaming system development |
title_sort |
cloud-gaming system development |
publishDate |
2014 |
url |
http://hdl.handle.net/10356/59127 |
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1759855878509428736 |