The perception of youth towards the use of exergames utilizing natural user interface in an intergenerational setting
Previous studies on exergame technology used in an intergenerational setting have focused mainly on the elderly, their experiences and attitudes. In this study, we instead examine the use of exergame technology in an intergenerational setting from the perspective of youths. In this study, we will be...
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sg-ntu-dr.10356-616212019-12-10T10:59:02Z The perception of youth towards the use of exergames utilizing natural user interface in an intergenerational setting Tan, Benny Toh Hsiang Miao Chun Yan Wee Kim Wee School of Communication and Information DRNTU::Engineering::Computer science and engineering::Information systems::Information interfaces and presentation Previous studies on exergame technology used in an intergenerational setting have focused mainly on the elderly, their experiences and attitudes. In this study, we instead examine the use of exergame technology in an intergenerational setting from the perspective of youths. In this study, we will be focusing their attitudes towards natural user interfaces, exergames and intergenerational play. Ten youths are introduced to the Microsoft Kinect system and were interviewed about their experiences, views and attitudes in these areas. The results of the study provide some insights into the concerns of these youths in making use of such natural user interface systems, with currently available commercial games, as an exercise tool and in an intergenerational setting. With this knowledge, we hope to understand the areas natural user interface systems need to improve upon in order to encourage its use by youths and help such systems serve a common activity between the young and the old, providing additional avenues for bonding. Master of Science (Information Studies) 2014-06-24T05:14:43Z 2014-06-24T05:14:43Z 2014 2014 Thesis http://hdl.handle.net/10356/61621 en Nanyang Technological University 122 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Information systems::Information interfaces and presentation Tan, Benny Toh Hsiang The perception of youth towards the use of exergames utilizing natural user interface in an intergenerational setting |
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Previous studies on exergame technology used in an intergenerational setting have focused mainly on the elderly, their experiences and attitudes. In this study, we instead examine the use of exergame technology in an intergenerational setting from the perspective of youths. In this study, we will be focusing their attitudes towards natural user interfaces, exergames and intergenerational play.
Ten youths are introduced to the Microsoft Kinect system and were interviewed about their experiences, views and attitudes in these areas. The results of the study provide some insights into the concerns of these youths in making use of such natural user interface systems, with currently available commercial games, as an exercise tool and in an intergenerational setting. With this knowledge, we hope to understand the areas natural user interface systems need to improve upon in order to encourage its use by youths and help such systems serve a common activity between the young and the old, providing additional avenues for bonding. |
author2 |
Miao Chun Yan |
author_facet |
Miao Chun Yan Tan, Benny Toh Hsiang |
format |
Theses and Dissertations |
author |
Tan, Benny Toh Hsiang |
author_sort |
Tan, Benny Toh Hsiang |
title |
The perception of youth towards the use of exergames utilizing natural user interface in an intergenerational setting |
title_short |
The perception of youth towards the use of exergames utilizing natural user interface in an intergenerational setting |
title_full |
The perception of youth towards the use of exergames utilizing natural user interface in an intergenerational setting |
title_fullStr |
The perception of youth towards the use of exergames utilizing natural user interface in an intergenerational setting |
title_full_unstemmed |
The perception of youth towards the use of exergames utilizing natural user interface in an intergenerational setting |
title_sort |
perception of youth towards the use of exergames utilizing natural user interface in an intergenerational setting |
publishDate |
2014 |
url |
http://hdl.handle.net/10356/61621 |
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1681044269515669504 |