Mobile game for active learning

Games as educational tools are slowly gaining popularity in society. Gamification of human behavior is a growing field that deserves more exploration. The objective of the project is to create a social learning experience for students in the form of a game, as well as an assessment platform for the...

Full description

Saved in:
Bibliographic Details
Main Author: Tan, Xian Jun
Other Authors: Liu Yang
Format: Final Year Project
Language:English
Published: 2016
Subjects:
Online Access:http://hdl.handle.net/10356/67065
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-67065
record_format dspace
spelling sg-ntu-dr.10356-670652023-03-03T20:28:02Z Mobile game for active learning Tan, Xian Jun Liu Yang School of Computer Engineering DRNTU::Engineering Games as educational tools are slowly gaining popularity in society. Gamification of human behavior is a growing field that deserves more exploration. The objective of the project is to create a social learning experience for students in the form of a game, as well as an assessment platform for the educator. The educator should be able to gauge his students’ understanding and learning speed via the project, and the students should be motivated to learn due to the game. The game was created using the Unity platform using C# as the programming language, and the data for the educator was stored on an online database. The game was designed with both the educator and the students in mind, taking in account their preferences and their motivations. The result of the project is a robust mobile application capable of handling the number of students required. The project was designed to engage the students’ attention and its functionality and gameplay serve this purpose. The project was an educational experience and the concept of a game that combines teaching, learning and playing is an area that deserves more attention. A niche exists for an all-purpose quizzing platform for educators and I believe it is an area with great potential. Bachelor of Engineering (Computer Science) 2016-05-11T06:40:46Z 2016-05-11T06:40:46Z 2016 Final Year Project (FYP) http://hdl.handle.net/10356/67065 en Nanyang Technological University 46 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering
spellingShingle DRNTU::Engineering
Tan, Xian Jun
Mobile game for active learning
description Games as educational tools are slowly gaining popularity in society. Gamification of human behavior is a growing field that deserves more exploration. The objective of the project is to create a social learning experience for students in the form of a game, as well as an assessment platform for the educator. The educator should be able to gauge his students’ understanding and learning speed via the project, and the students should be motivated to learn due to the game. The game was created using the Unity platform using C# as the programming language, and the data for the educator was stored on an online database. The game was designed with both the educator and the students in mind, taking in account their preferences and their motivations. The result of the project is a robust mobile application capable of handling the number of students required. The project was designed to engage the students’ attention and its functionality and gameplay serve this purpose. The project was an educational experience and the concept of a game that combines teaching, learning and playing is an area that deserves more attention. A niche exists for an all-purpose quizzing platform for educators and I believe it is an area with great potential.
author2 Liu Yang
author_facet Liu Yang
Tan, Xian Jun
format Final Year Project
author Tan, Xian Jun
author_sort Tan, Xian Jun
title Mobile game for active learning
title_short Mobile game for active learning
title_full Mobile game for active learning
title_fullStr Mobile game for active learning
title_full_unstemmed Mobile game for active learning
title_sort mobile game for active learning
publishDate 2016
url http://hdl.handle.net/10356/67065
_version_ 1759855776754565120