Mobile game for active learning
Games as educational tools are slowly gaining popularity in society. Gamification of human behavior is a growing field that deserves more exploration. The objective of the project is to create a social learning experience for students in the form of a game, as well as an assessment platform for the...
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Format: | Final Year Project |
Language: | English |
Published: |
2016
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Online Access: | http://hdl.handle.net/10356/67065 |
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Institution: | Nanyang Technological University |
Language: | English |
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